OOC - Planetouched Peril (New to ENWorld PbP) - Completed

Verbatim, welcome back. :) I didn't want to bump your old thread and since where not in the same games anymore I figured this thread was as good as any to answer my curiosity.

verbatim said:
I just got told by my supervisor that I will be leaving to be a ship rider until at least the 8th, but it could be as long as the 22nd. I apologize for the extremely short notice all, and please NPC all my chars as you see fit until I can get back.

A ship rider? You would happen to work for SPAWAR would you? :D
 

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I'm a Grummond guy actually, so much for my super secret identity...:)

Went out on the Saipan for a little observation and man, oh man, the "Duece" as they called her needs a little TLC. However, that is all neither here nor there...*L*
 

Verbatim said:
All,

Sorry for my absence, and I will try to get caught up as soon as possible with the game. Hopefully, something from Jabin will be out by this evening/first thing tonight.

Also, welcome aboard to our new recruits. It will be a blast to have you both traveling with us.

Glad to have you back, as I was hoping another character was not lost. You up for dealing with a few bandits? Looks like the ambush took place and we need your help.
 


Lady Shatterstone, you can add your horse and animal companion to your character sheet once you have picked your wolf's tricks (see below for more details).

Amarine
Horse, Light
Large Animal

Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Environment: Temperate plains
Challenge Rating: 1
Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.

Amarine is a wild horse from the plains of Low'verok. She was tamed by Fianna's mother and given to the young druid on her 14th birthday. Amarine is a deep, rich brown with a black mane and tail, and a feral black stripe down her back. She wears a simple halter and only a blanket on her back instead of a saddle. Amarine isn't trained for combat, but knows the following tricks: Come, Heel, Seek, Seek, Stay, and Work.


Dorenna
Wof, Medium Animal Companion

Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Tricks: Dorenna knows seven tricks.

Lady Shatterstone, you can pick these tricks from the Handle Animal section of the skills chapter. In addition, there are some more tricks in Masters of the Wild (ask Brother Shatterstone). Also, if you want to make up some tricks, you may, though I would get final approval. I made up some tricks for people's mounts. For example, Honeybee, Jabin's mount, knows the new trick Rescue, in which she takes her rider away from combat. Saku's mount Viper knows a new trick called Savage, in which he attempts to maim an enemy.
 

Isida Kep'Tukari said:
Lady Shatterstone, you can pick these tricks from the Handle Animal section of the skills chapter. In addition, there are some more tricks in Masters of the Wild (ask Brother Shatterstone).

Skills are like chapter 3 or 4 in the PHB, and Masters of the Wild is on the top shelf left hand side. Its paperback and very thin. :) (I tried to call but you’re on the net.)
 

Also, magic item for Fianna - Seeds of the Future - This is a small pouch of seeds of all kinds, from apples to carrots, peaches to lettuce. Once per day, when a seed is removed and placed in earth, it grows rapidly until a single fruit or vegetable (or whatever) of its kind is sticking out of the earth. When this fruit is eaten, it grants the effects of an auguary spell, as well as satisfying the person as if they had eaten a full meal.
 

What are the options for dismounting a mount while it is attacking? What is th DC Ride check? I would like for Ashlie to be nimble and agile, as she is used to, with the intent on her ordering Earth Hammer to attack, dismounting at the first available time, and trying to flank with the warhorse. Shilo, her dog, would not be ordered to attack yet, only defending his master, Ashlie for the time being, unless he is attacked, or Ashlie is attacked, at which time he would go into action. Is this type of fighting available, as Harwin, her mentor, would have showed this type of fighting, being a halfling and using Shilo as his mount. Not that she is proficient in it, but I was just trying to show what her intentions would be in battle....
 

Thanks. That is a really neat magic item. It deffiently fits her. I will add it to the Character sheet asap. :) I have... well Bro Shatterstone has updated the sheet so far adding my horse and wolf. Where would I be without him, huh? Besides totally and completely lost :p
 
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Verbatim said:
All,

Sorry for my absence, and I will try to get caught up as soon as possible with the game. Hopefully, something from Jabin will be out by this evening/first thing tonight.

Also, welcome aboard to our new recruits. It will be a blast to have you both traveling with us.


Welcome back Verbatim! Thanks for the welcome. :)
 

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