That's rad, DMAesh! Looking forward to seeing it.
Uller, should we all roll initiative, or just those who are out of their shackles?
Ezraen smiles to himself, releasing the most combat worthy first, then moving to the others. Once he frees Jimjar, he laughs, "I'll bet 5 silvers that you can't get the rest free before I take down that guard!"
Initiative - (1d20+3)[21]
Ezraen runs at the first guard up, and slides in, kicking a leg out to cause the drow guard to stumble and while he or she regains their balance, the half-drow relieves it of its dagger (assuming that it has one.)
Acrobatics - (1d20+5)[12]
Sleight of Hand - (1d20+5)[23]
Read more: http://www.enworld.org/forum/showthread.php?469472-IC-Uller-s-Out-of-the-Abyss/page6#ixzz3qflIVisx
A couple things...
You probably can't do all this in one round...Ezraen get's himself free before the guard sounds his horn. You can throw the keys to JimJar as a free action. No need for the acrobatics check...SoH is enough to lift a dagger from someone. So once we begin the round you're tossing the key's to JimJar, running up to the guard in the tower (he's the closest one and probably the most tactically critical one) and stylistically relieving him of his dagger?
The acrobatics check raises an interesting point though...
between 4e and 5e I introduced a house rule to encourage my players to use skills in interesting ways to gain advantage on checks, attacks and saves...I don't remember the details but it was something like once per encounter (to stop it from getting out of hand) you can use a free action to make a skill check to gain advantage on your next attack roll, skill check or save or impost disadvantage on another creature's attack, save or check...it has to make some sense of course...A nat 1 or a failure of 5 or more results in the opposite effect.
An example would be using athletics to kick a chair at a guard to disrupt his next attack. It would be opposed by acrobatics or athletics for the guard...Any interest in including this sort of thing?
I don't have the details in front of me...but you can move and fight with the shackles on (and leave the pen)...you are just hindered.I failed the dex slip on the shackles; I'll try the athletics str check now.
[roll0]
ETA: Ok, since I'm stuck in these I assume I can't melee or leave the cell. Is the guard tower within range of the hand crossbow? Maybe I could at least try and shoot the guard Ezraen's headed for with the dead drow's bow.