D&D 5E (OOC) Vault of the Dracolich 5E (Full)

Just to help you decide, it's not that the "get the staff" group is NOT going to fight. There's a good chance both groups will fight. It's that one group will prioritise getting the staff while the other group will prioritise stopping the monsters from killing the first group.

Sounds like the Dispensables and the Infiltrators to me... Sorry, River Gang.

Speaking of which, [MENTION=6805147]River Song[/MENTION], you still with us? We miss you!
 

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The river gang, nnoooooo.... I hope that's not an omen :O

I think that the staff group needs to be able to handle a fight too, but most importantly need to be able to handle puzzles/tricks etc. So we need someone good with arcana and traps... so *definitely* Loreen (hope you don't mind [MENTION=6805410]Fradak[/MENTION] ;) ). Udit *could* go with that group as a back up (not great with arcane but excellent with traps), but that might be redundant.

One warlock per group seems like a good idea... splitting the genasi 2/2 also makes sense I think?

Archer wise I propose Torbin in one group and Udit in the other

The staff group needs at least one tank - perhaps Zander? I would put 2 tanks in the minions group, but Kurzon is missing :/

Sesto I'm not sure.
 

LoreNn is good in everything so I don't mind ;)

He'll go with anyone crazy enough to ask him to disable magical traps...
So,
Minion Group: Everyone.
Staff Group: Lorenn.

Do I got it right?
 
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Mord will go with the staff group, he's more versatile than Torbin and after his rest will have some new abilities. All Torbin gets is up to 58 HP max and remembering that he has Ranger abilities that are good for fighting groups of little enemies.

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I am remembering that Terrus can talk to the Ataff and has a connection to the Elemental Node. Would it be better for him to get the staff?


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Mord level adjustments.

HP: 39 to 45
Spells Known: forget; "Armor of Agathys", Learn; Dimension Door, Banishment
Spell slot level: 4th (auto-buffing many spells)

New Invocation: Devil's Sight; See normally in magical and non-magical darkness out to 120' at all times.

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Mord was able to identify all of the items (using up the last of the scrolls and his own rituals):

The last Idol: The Unseen Murderer: This idol depicts a robed figure wielding a curved blade smeared with blood. A creature that uses this idol can cast invisibility once per day as an action.

The Ring: Ring of Protection You gain a +1 bonus to AC and saving throws while wearing this ring.

The Shield: Spellguard Shield +1 You have an extra +1 to AC and advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

The Cloak: Cloak of Elvenkind While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

The Sword: Flame Tongue Longsword You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Auraia's Sword: Dancing Scimitar You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Proficiency with the scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Now all that is super sweet, but who should get what?

Whom ever is going to be getting the staff should use the shield, that way it is hard to be held, charmed, etc. etc. And the idol would be good for someone who not only has good stealth, but does anyone have any non-detection effects?
 

Anyway, The Cloak of ELVENKIND should definitely go to someone related with the elves... like Lorenn. Of course he will give it back to his formal owner, as soon as he meets him.

Sorry couldn't not do this one, Lorenn already got a magical item so feel free to take the loot.
 
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Torbin could go with the minion group then, and Udit with the staff group.

Magic item wise... aren't we missing gauntlets? Or was that a typo/mixup?

Item wise, there is nothing that would particularly help Udit, although his paranoid nature makes the ring +1 seem appealing...
 


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