D&D 5E (2014) (OOC) Vault of the Dracolich 5E (Full)


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I got this idea because in a RL game I was in, my level 5 party of 5 took down an adult Red Shadow Dragon, suffering no casualties, because my Dragon Sorcerer with 20 Str (rolled stats) used Enlarge/Reduce to make himself large and Grapple the Dragon. Once it’s breath attack had been used, we made quick work of it. The DM was very surprised. We weren’t supposed to fight the thing, yet.
 

Yeah, your idea might work (in particular because it doesn't have access to its breath weapon unless it destroys the ward, which is currently sucking all the poison inside) IF you were all at full health and had spells and healing. (AND of course, if you could grapple its size) but... I don't think it would here. Even with disadvantage, it would probably kill you with a single claw attack. Two, at most.
 

Yeah. It would have been cool, though.

Are we letting Auraia grab it and teleport it out? I just don’t want someone to get slapped halfway to the portal.
 


@EarlyBird The route that Zander suggested is a little problematic:

1: There's a 20 foot drop at the end of the Audience Chamber to the Hydra Lair, which is surrounded in slippery, sucking mud.
2: You'd have to swim, and there's a current that pulls you to the middle of the lake, and eventually around the corner and into a 'bottomless' rift.
3: You can't see it on the map, but the 'shore' that leads to the Pillar of the Sun is quite steep.
4: IIRC a Dracolich Simulacrum collapsed part or all of the entrance to the cavern that the Pillar is in,
AND
5: That's not exactly an Exit shown on the map. It CAN be used as one if a DM chooses, but all information provided suggests (it doesn't outright say, but it suggests, and I went with that one when I described it) that that thing that looks like a tunnel on the map is actually a crack that leads nearly straight UP, to exit somewhere high in the mountain. The crack allows sun to reach the pillar, while the rest of the place is surrounded in black rock. You COULD climb it (and in fact, if I remember right, the Drow prisoner the party let go climbed out that way) but then you'd have to climb back DOWN the mountain.

So... maybe not the best suggestion?
 




Actually, it makes sense that Zander might have thought of it as the best way - it IS the way the Drow came and went, making it the best way to avoid the Cult and the Beast Boys. Of course, THAT is not a problem anymore. It would have been the "get out without getting caught" way, but not the "get out quickly" way.
 

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