Huh. Those Mystics are pretty potent.
Speaking of which, can Auraia really teleport transfer AND levitate in the same round? I was already surprised by Pyrus' ability to do the ice sheet and the eerie whammy (I don't know why I can't remember it's name) on the same turn. Those Mystics have some crazy action economy!
Yes, actually. I just read the rules. The Psi Point Maximum is only on a per discipline use, so right now, they can only use a maximum of 3 psi points on any one discipline every time they activate that discipline. However, it says nothing about limiting between actions and bonus actions.
Ice Sheet is an Action, while Unsettling Aura was a bonus action.
Levitate is a spell Auraia has as an Air Genasi (once per day), and is an action, while the Transposition power she gets from the Nomadic Step Discipline is a bonus action.
Also, as a bonus action, the Mystics can change their Psionic Focus, which is a passive ability based on their disciplines. They get one Psionic Focus at a time, but can change it as a bonus action, and it is not the same as concentration. That's why Terrus could up his AC by one by changing his focus to Iron Durability. And Terrus' Mighty Leap is just part of the movement, it doesn't take an action or bonus action to activate.
Though, Pyrus and Terrus are almost half out of power and they each only used two skills, mostly because I really wanted to test what they could do. Pyrus is great battlefield control, and Terrus is a great tank. I wanted to push that.
At higher levels, when they have Psi Points to spare, these guys are going to be epic, especially since they get access to new abilities. Come level 5, they'll be able to use 5 psi points every time they activate a Discipline power, and there are some abilities I didn't include in their lists on the RG because they cost 5 psi points and I couldn't do them yet. Auraia will be able to outright fly, as well as swap places with an enemy (if they fail a save). Pyrus will be able to start throwing fireballs, as well as create Freezing Rain (which is basically a cold Fireball), and shoot radiant blasts. Aquari will be able to raise the dead (if they have died in the last minute). And Terrus will be able to grant other people resistance to energy damage.
And I didn't even take Nomadic Mind, which allows a Mystic to learn any two skills, tools or languages, and switch them out every short or long rest, know where creatures are within a 1-3 mile radius, cast Identify, and know every language for one hour. Granted, it's all utility, but it makes the ultimate skill monkey.