D&D 5E (OOC) Vault of the Dracolich 5E (Full)


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Yes, I saw that too.
Next round I can cast Cure Wounds on Pyrus for 1d8+4+3 HP
For the rest of you, I need 10 min to cast Prayer of Healing for 2d8+4+4 HP. Will we have 10 min?
How does Channel Divinity 'Preserve Life' work? Can I use it on an unconscious person? It will only get you up to half max HP, though, and I have 20 HP to spread around. So, I guess, Sesto and Bob won't get any HP, Devan can take 1 HP and Pyrus can have 18 HP.

If I use Channel Divinity 'Preserve Life' first and then cast Prayer of Healing, that will get us all up to max HP or close to it, at least.
After that I have only one 1st level spell slot left.

Thoughts?

Edit: And I, stupidly, didn't get any Healing Potions in the beginning of the game!
**I am a healer. I don't need any Healing Potions. Those are for lesser people!**
 
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I'd suggest using Preserve Life since you get it back after a short rest. Hold off on the Prayer of Healing 'til we decide if we can/should take a short rest somewhere. 'Cause if we do, people can just spend HD to heal up.
 



All of that sounds right to me. I'll just let you know that the Trogs are not going to come at you. They'll hunker down in their village and wait for you to go away or attack. They respect power and just might be willing to parlay.

Out of curiosity, does Pyrus' fire go out when he's unconscious?
Because if so, Bob didn't attack, and didn't take damage this turn, so he'd be out of his Rage.
 


With a full move in the direction of the Trogs would bob be unable to exit the fire? I thought it was just a smallish area and he has definitely moved at least 40 ft. through it.

Squirrels are evil!
 

[MENTION=6877470]Prickly Pear[/MENTION]: I'm a bit surprised you didn't decide to take the Toll the Dead cantrip. That d12 vs. injured foes + targeting Wis saves is pretty sweet.
 

With a full move in the direction of the Trogs would bob be unable to exit the fire? I thought it was just a smallish area and he has definitely moved at least 40 ft. through it.

You're right, it's take the damage at the "end" of turn; I already messed that up once with the BGs. So, you fell out of your Rage, then.

[MENTION=6877470]Prickly Pear[/MENTION]: I'm a bit surprised you didn't decide to take the Toll the Dead cantrip. That d12 vs. injured foes + targeting Wis saves is pretty sweet.

Probably hasn't seen the UA. I'd allow it.
 

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