D&D 5E (OOC) Vault of the Dracolich 5E (Full)


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[MENTION=6855204]tglassy[/MENTION] (Re: Auraia)

Yeah, attacker wins ties, so the Hydra hit her 19. I was just questioning if you wanted to spend more psi points. This'll be the second time she's teleported. (14 damage is definitely worth avoiding!) So, I'll move her a bit.

Re: Terrus

I looked up the knockback, and you're right, it doesn't have a size limitation like most spells do. The Hydra is Huge! Anyway, I guess I don't mind Terrus tossing it around, but I draw the line at it hitting the ceiling.

Oh, reminder: Pyrus needs to take his turn.
 

Hmmm... Forced movement is hard to adjudicate. If Terrus tosses the Hydra on his normal initiative turn, then it's not even there for Auraia (or anyone else fighting it in melee) to attack. Do I assume they all chase it? What about people stuck in the muck like Lorenn? Range attacks are easy enough, I guess. Tricky overall, though.
 

Didn't think of that. Just wanted it out of the water. The size thing could just be an oversight, cause it's a UA, though maybe not. It should at least hit the wall to take that extra damage.

On a side note, I cant imagine it has much left in it. Not with so many people wailing on it.


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What I should have done was used my bonus action to do Lethal Strike, which for 3 Psi points would have given him an additional [roll0] worth of damage, and since he crit it would have been an additional [roll1] damage from that. Shoulda woulda.

We could always retcon it and say I did that instead...


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Hmmm... I hate retconning, really, but I'll leave it up to you. There's quite a few people who haven't posted yet (weekend, I guess) so there's time to resolve. I guess just let me know if I should take the first post or the above one.
 

Never mind. I misremembered the damage. It's 1d6 per psi point. I was thinking the new Eldridge Smite from the UA, which gives an extra 1d8 plus 1d8 for each spell slot level, which is something I was thinking for another character. So instead of 8d8s, it's 6d6s because of the crit doubling the damage dice.

Still, it would be 6d6. Let's do that instead of the knock back. So, 8 from the sword, 4 from crit damage from the sword, and then [roll]6d6[/roll.




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