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D&D 5E (OOC) Vault of the Dracolich 5E (Full)

tglassy

Adventurer
Mind thrust does 2d10 damage at level 5. And she does an extra +2 to damage rolls from psionic talents when focused on psionics assault, which she always is. Not sure if that's per dice or for the whole roll. Probably the latter. So [roll0]


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tglassy

Adventurer
Since Aquaria critted her Con Save, does that mean she takes no damage? Cause otherwise, she's down. Period. And she's our healer.


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FitzTheRuke

Legend
I like the depiction of the fight seen through Dunmire's eyes. Will post later, at dentist.

Thanks. One of my excuses (in my head) for the raw amount of time I spend doing this, is that I get to actually spend some time writing. (Something I used to do, but gave it up.)

I really want to do a nice narrative, but I'm often rushed. I came up with the idea of doing Dunmire's POV for that round while walking the dog, so I sat down and did it.

I was having fun with the style in the Infiltrators thread, but I fell out of the habit when the groups joined up (it was just too big to do.)

I'm gonna try to do it more often in the future.
 





FitzTheRuke

Legend
@tglassy I'm missing Pyrus & Terrus' initiative in the Dispensables. If they beat a 12, they can go right away.
Poor Drako and Sesto can't go until the round resolves.
I also need to know if they're gonna open the doors or fight first, so I can expand the map if they do.

Edit: While I have you here, I should point out that Aquaria is going to lose her turn (dying) before Udit feeds her a potion and wakes her up. (His Init is after hers - I try to keep Init meaning something as often as possible.) (But Auraia can go!)
 
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