@tglassy I'm missing Pyrus & Terrus' initiative in the Dispensables. If they beat a 12, they can go right away.
Poor Drako and Sesto can't go until the round resolves.
I also need to know if they're gonna open the doors or fight first, so I can expand the map if they do.
Edit: While I have you here, I should point out that Aquaria is going to lose her turn (dying) before Udit feeds her a potion and wakes her up. (His Init is after hers - I try to keep Init meaning something as often as possible.) (But Auraia can go!)
This almost makes me feel lucky to have gone to the other group. As an aside because I like to over commit myself I went to my other D&D website and am amazed they still have an application process, I love this site and the fact that if you want to play, you get to play, maybe you wait a week but you don't have to apply. Sorry rant over.