Ahnehnois
First Post
I tend to agree; the general lack of effort put into fighting maneuvers has been a problem for D&D.This is even worse - that the wizard has more meaningful options than the fighter at the area the fighter is meant to specialise in.
While I agree that the impactfulness of events is relevant to how much real-world time I spend on something, I also find that this only goes so far. Tension dissipates.I simply don't see length of time as a meaningful metric. The metric that's meaningful to the story is not so much the in game length of time as the stakes involved. I have no problem spending an hour on a minute's worth of nailbiting combat where there is an at least apparently significant chance of death or failure.
Agreed on that point.And "filler combats" are just irritating.
A legitimate philosophical difference. I don't generally want the character to have to make a great number of meaningful choices during a session; I tend to try to emphasize a relatively small number of decision points and make their outcomes really divergent.And that's almost the opposite of what I want. I want choice at the point of impact to be meaningful. Which makes the numbers already generated only one factor rather than something that almost predetermines the outcome.
On a broad level, I would categorize your perspective as old-school and gamist. There's a lot of that on ENW because this site generally swings old, but less of that outside of ENW. I see discussions of dungeons, forge-ism, and quotes of Gygax as being anachronistic. Not necessarily wrong or invalid, but things that the D&D players I know likely wouldn't understand.Can I ask on which points you consider my perspective to be unusual and idiosyncratic?
In my group, I consider myself the old-timer, as I am a year or two older than the others and I actually played 2e and played a few games in classic WotC settings (Dragonlance, FR) and played dungeon crawls and used battlemaps. My players and our D&D-playing acquaintances really started with 3e and 100% homebrew and an open-ended, theater of the mind storytelling style, and would consider anything else to be pretty dated. Given how long ago 3e was released, I consider their perspective to be the norm at this point.
I've yet to see the term "old-school" actually defined, but my general feeling when I read these posts is that they represent my perspective relative to the other people I know, only taken to such extremes that I actually find myself arguing against it more often than not. Unusual.