Sammael said:
Yeah, there is no way there should have been a surprise round. Everybody was aware of everybody else, and the atmosphere was decidedly hostile.
Among the game rule errors in the explanation:
1. There should have been no surprise round. Miko may have won initiative, but given that the party (or at least Belkar) was spoiling for a fight, surprise is not an option. This would have changed everything, as Belkar would not have gone down, Haley could have gotten a sneak attack or two off, and Windstriker would not have conveniently been in the way of anyone with combat ability getting to Miko before she could put Varsuvius, Haley, and Elan down.
2. You cannot combine a partial charge with drawing weapons. You can combine a move action with drawing weapons, but not a partial charge. Miko should have had to spend at least one other action drawing her weapons. Given the close nature of the fight (despite the DM railroading in Miko's favor), this would have likely turned the tables.
3. Miko is getting five attacks per round. This means that she has the Two-Weapon Fighting and Improved Two-Weapon Fighting Feats, and is at least 12th level (since she has monk levels, her BAB is at least one behind her character level). The Katana is an exotic weapon (a bastard sword), requiring another feat. That's fine (she has enough feats), but how exactly does she lay hands on herself to heal damage with both hands full of swords? She should have had to put her weapons down to use her ability.
4. It doesn't actually require an action to rage. Even though Belkar was stunned, he should have been able to use his rage ability on his turn in the initiative order. This would have made it more likely he would have been able to resist subsequent stunning attempts, and bumped up his hit points by at least 20 or more.
5. When Elan tries to give Belkar the potion, Miko hits him with an AoO "ruining the potion". As far as I can tell, that is a made up rule. While Elan would take damage from the attack, the potion would not be "ruined" - it is not a spell.
As to the style problems:
The OotS was played exceedingly stupidly. Rather than avoiding the warhorse, Roy should have whacked it with a full attack in the first round, likely killing the thing. Without her convenient roadblock keeping the characters from flanking her, and keeping Haley occupied, Miko would have died in about round three. Durkon was inept for most of the battle, doing nothing in a couple rounds. Elan was useless, but that's predictable for Elan. Haley jumped back and forth between attacking Miko and Windstriker, making her contribution useless. Given that Miko is a paladin with monk levels (an obvious conclusion), Varsuvius shouldn't have bothered with anything targeting her except
magic missiles, and if the horse was still standing, should have hit it with
disintegrate instead of targeting Miko (if Varsuvius cannot make a DC 20 Concentration check, he/she has no business being an adventuring wizard). Also, there is the oddity of Miko, the paladin commanded to bring prisoners to Lord Shojo, opting for lethal force as her first option when capturing them.
The real indication that this was a railroad is that Miko never missed with any attack. The strip was more convincing before Rich tried to justify it with a detailed combat sequence. All he did was illustrate that Miko should have died in about round three.
And I'm thinking that Miko's sad face in the last panel may be because she just learned that she's lost her paladin powers. At least I hope so. Any paladin in any game I run who acted the way Miko has would.