schporto said:Personally though, I'd rather have Miko's player in my group. Someone who is willing to play her character how she see's fit, not how others tell her to be.
-cpd
schporto said:Sorry - didn't mean to be on a 'high horse'. And wasn't specifying anyone in particular. I just found it odd reading the thread how much anger/hate/disappointment/angst/(general negative emotion) there was. I'll get off the horse. But I'll stand with what appears to be the minority that is enjoying the strip even with Miko, and the 'stupid railroad plot'.
-cpd
In order for winning to mean anything, characters have to have free wll on when or how they win*. From a game perspective, if the DM decides "you don't win yet" enough times, saying "ok, now you win" has no value. Once a loss is railroaded, the wins are too and are equally meaningless.MavrickWeirdo said:Miko is not a member of the party, she is a villain (Yes, you can have LG villain; Norrington in "Pirates of the Caribean" for example). In order for winning to mean anything, the villain has to suceed sometimes. Of course because she is a villain she will never die.
Sammael said:Yeah, there is no way there should have been a surprise round. Everybody was aware of everybody else, and the atmosphere was decidedly hostile.
Teflon Billy said:...and would likley make up his own god and claim similar inspiration and mandate![]()
Storm Raven said:2. You cannot combine a partial charge with drawing weapons. You can combine a move action with drawing weapons, but not a partial charge. Miko should have had to spend at least one other action drawing her weapons. Given the close nature of the fight (despite the DM railroading in Miko's favor), this would have likely turned the tables.
As to the style problems:
The OotS was played exceedingly stupidly. Rather than avoiding the warhorse, Roy should have whacked it with a full attack in the first round, likely killing the thing. Without her convenient roadblock keeping the characters from flanking her, and keeping Haley occupied, Miko would have died in about round three. Durkon was inept for most of the battle, doing nothing in a couple rounds. Elan was useless, but that's predictable for Elan. Haley jumped back and forth between attacking Miko and Windstriker, making her contribution useless. Given that Miko is a paladin with monk levels (an obvious conclusion), Varsuvius shouldn't have bothered with anything targeting her except magic missiles, and if the horse was still standing, should have hit it with disintegrate instead of targeting Miko (if Varsuvius cannot make a DC 20 Concentration check, he/she has no business being an adventuring wizard). Also, there is the oddity of Miko, the paladin commanded to bring prisoners to Lord Shojo, opting for lethal force as her first option when capturing them.
And I'm thinking that Miko's sad face in the last panel may be because she just learned that she's lost her paladin powers. At least I hope so. Any paladin in any game I run who acted the way Miko has would.
diaglo said:she has the quick draw feat too from an earlier strip.
yup. the horse should be dead.
looks like the nobody loves me look to me.
Storm Raven said:You know, for a character who is supposed to have a high Wisdom and high Charisma, Miko sure is unlikable. She's supposed to have a high Dexterity too. How many high scores does she have? Is she an "all 18s" kind of character?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.