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[OT] I'm Back

Let's keep non-gaming rleated theological speculation off these boards. . .

Like Wickett said, keep it "fun" or keep it off here. . .

Thanks.
 

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Traveler: Well, to these boards anyway. I'm not really planning an international tour or anything...

Nick: Hmm, yes, some people do have the tendency to be a little overzealous... I would recommend that you either a) work on your "creative interpretation" skills or b) drug him and do what you like while he's passed out. Then when he wakes up, tell him that he has some confession to do.

Love,
God
 

The nature of time and free will is interesting, especially if you're considering a time travel game. Say you're from the future, and go you back in time to find Jack the Ripper. Now, you know what he's going to do, because you've seen it. Does that mean that it's not his fault he's killing people, that he has no free choice? That's certainly one way to look at it, I suppose, and it's definitely one way to prevent time paradoxes. No matter what you do, the past will always keep on going. Once it's happened the first time, it'll never change.

I'm a big advocate of free will. In one of my biggest games I ran, the PCs were opposing a Mind Flayer who basically wanted to control the minds of anyone he could. We actually got into some moral quandaries with prisoners who had been controlled by the Mind Flayer. In the aftermath of several fights, they felt pretty bad for killing people who might've been innocents. There was one NPC who had once been controlled by Mind Flayers, and who fiercely hated them. For her, it was a little extreme, to the point that she resented any authority. Through the course of the game, she, and the rest of the PCs, learned at least a little bit that many things are shades of grey, and that they shouldn't hate a whole type of thing just because of one bad experience. I think it helped that the aforementioned NPC was a dark Elf, who proved to not be as vicious as myths would have had the party believe.

So, God, do you suggest we use miniatures, counters, or tokens, or is it better to simplify the combat rules and use our imaginations instead?
 

The nature of time and free will is interesting, especially if you're considering a time travel game. Say you're from the future, and go you back in time to find Jack the Ripper. Now, you know what he's going to do, because you've seen it. Does that mean that it's not his fault he's killing people, that he has no free choice?

Perhaps. But I think that you are suggesting that the time traveler is out of step with what "should" happen. Perhaps it is part of the plan that you *should* travel back in time to stop Jack the Ripper. In which case, you would be able to alter history. Then, when you came back to your normal time, only you would know the name Jack the Ripper. Everyone else would have no reason for knowing that name, since you (hopefully) stopped his murder spree.
 

Wickett:
I'm a minis kinda divinity myself. Hulking monstrosities (even if they aren't the exact hulking monstrosity needed) towering over the PC's little painted men are just too much fun. And it's much more fun to knock a mini across the room than to just say "Dude, you died."

And as far as the time/free will thingy you were talking about, I've always favored the model of an infinite number of possible Now's, connected helter skelter on various axis of time, location, and details, in which each consciousness navigates their own particlur winding path. That is what is, and all the various what ifs fall by the wayside. The possibilities are endless, but once you make your choices, they become your reality--parallel lines of development become irrelevent.
(Sure, that's a little vague and unclear, but I have a reputation to maintain ;) )

Love,
God
 

God,
I thought Nietzche said you were dead.

(In Chris Farley voice)
So is it true that when you died your "Corpreal" form drifted into the Astral Plane were all the other dead gods are. Because thats a what happen to that other demon undead guy...Orcus. Did you see him?

Ulrick
 

Ulrick:
Well, I could say that Nietzche is dead myself, and what would that prove? Wait a minute, he is dead! Dude, I win!

Um, Ulrick, you do realize that Orcus is/was an "imaginary" dead/not dead god, right? And really, the Astral Plane isn't the greatest place for a dead god to hang out, what with the stinking gith always stealing pieces of you and whatnot, and those nasty astral whale thingies urinating all over the place...

Love,
God
 


So, which plane would you go to, if you did die? I mean, aside from descending into Hell for three days. Any other plans for what you might do if you decided you wanted to die?
 


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