D&D 5E Out of the Abyss IC


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Round 4, END OF COMBAT

Brinn kicked Skeleton 6, landing a sweeping blow across the bony legs of the skeleton and felling the creature. A second blow--this time a punch--reduced Skeleton 3 to a pile of rubble, and a third felled Skeleton 4 whilst the thing was still struggling to free itself from the earthen hand's grasp.

OOC: END OF COMBAT! Well done, all. Please post at will.



7e35NVx.jpg

https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit


Initiative:
Brinn 24
Skeletons 20
Minotaur Skeleton 20
Raza 16
Solace 12
Kamael 6
Kago 1
NPCs 1

[sblock=DM]Skeleton 1 (F11) dead...no...undead...well..."unmoving"...or, better, DESTROYED!
Skeleton 2 (G11) OBLITERATED
Skeleton 3 (J13) OFFED
Skeleton 4 (K14) LIQUIDATED
Skeleton 5 (location unknown) 13/13
Skeleton 6 (I15) PERISHED
Skeleton 7 (E16) MUERTE
Skeleton 8 (E18) VAMOOSED
Minotaur Skeleton (K15, K16, L15, L16) -67/67 YARD O' BONES!
Shuushar (D4) 15/18
Stool (D3) 3/7
Turvey (E6) 2/33
Jimjar (F6) 6/27[/sblock]
 

Solace collapses against the cave wall, shamed that again she has proved the weakest of the party. She thinks of herself as an imposter, unable to carry the responsibility of this group. They are, for the moment, safe.

It is around now that the protection offered by the Mage Armor begins to fizzle out: there is a crackling sound, which she has not heard previously, and an occasional sparky burst as eldritch energies return to the ether. It is not clear that she is aware of this. She picks up the hand crossbow, and sheathes the dagger. You are not ready. You are not capable the voice of the old woman who led her to school as a child rings in her ear. You will fail. You will fail them all.

She is able to stand though she is wobbly. The skeletons seem dispatched, and if they returned, she does not know what her hand crossbow could do. It hurts to move, and she suspects she has cracked a rib or two. But there are no open wounds.

Solace moves to speak, but just coughs instead. She makes her way to the door of the closet, as if that has been her singular purpose for the past minute or so, and examines the handle. If there are no lock mechanisms, or if she feels it is safe, she opens the door.
 

The door, having only a handle and no lock, yawns open into a room in good repair with a natural rock floor smoothed level. The room is fifteen feet wide by twenty feet long. Empty shelves line the west wall. A few broken crates litter the east wall. The ceiling is low, seven feet perhaps.
 

Kamael's eyebrows raised in surprise as Brinn slew the three skeletons in the blink of an eye. Realising that the threat seemed to have passed, he stopped concentrating on the earthen hand, and it instantly dissipated into nothingness.

"The necromancer who created these skeletons may be around here somewhere. On the other hand, maybe this would be a good place to take a rest and re-hydrate? Looks like Solace could do with a rest, and though I'm unhurt, I'm also feeling a little strained from all the spells I've been casting."

As he spoke, the protective aura surrounding him faded, so he moved over to Solace and renewed the ward on them both, before moving towards the stream..

"I take it this water is safe to drink, Shushaar? Or at least, it was the last time you were here?"


OOC:
Stop concentrating on on Earthen Grasp spell.
Convert 1 slot into 1 spell point

Move over to Solace
Action: Cast Twinned Mage Armor on Solace [MENTION=23484]Kobold Stew[/MENTION] & Kamael.
Move to L13.

@CanadienneBacon are those artifical bridges of some kind at S13 and Q22? Or steps leading up, in which case how high is the raised area please?


[sblock=status]Kamael hp 17/17
AC 15
Inspiration yes, Tides of Chaos no, Concentrating no
Slots 0/4 1/2
SP: 0/3
HD: 1/3[/sblock]
 
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To the south, an earthen berm rose from the stone floor of the cavern to a height of fifteen feet. The top of the berm looked to be packed dirt, but it wasn't level. A rickety ladder made of a grey wood-like substance traversed the stream from the top of the berm to the other side of the stream. Because of the height difference between the two sides of the stream, however, the ladder canted at a downward angle. A bit closer to Kago's position, Kamael could make out a second ladder on the bank of the far side of the stream. The latter didn't traverse the stream; instead, it rested against the side of a rocky cliff face that rose ten feet in height from the stream bank. Kamael and anyone else with darkvision could make out a door just at the limit of his vision, across the stream and to the east.

OOC: The net effect is that the berm top is 15' above the cavern floor. Across the stream to the east, the cavern floor is higher than your present position by 10', but is 5' lower than the height of the berm.
 

Shuushar eyed the stream and was silent for so long that Kamael wasn't sure the kuo-toa had heard him. Just when he was about to repeat his question about the purity of the stream's water, the kuo-toa spoke. Very slowly, each syllable carefully pronounced. "The stream presents a danger. Its current is swift. I make no claim about its potability." The kuo-toa used words in the Common tongue totally unknown to the lay commoner.
 

Raza Thulcandra


Raza keenly watched Solace for signs of collapse or hidden injury. The girl didn't look well but she looked like she had determination in excess. She reached out to touch Solace on the arm, draw her from whatever contemplations had captivated her but Brinn called for her attention. Her head snapped to the side so she could look at Brinn.

"Aye, Brinn Bonebreaker, my 'healthlore' can be used on any who has need. Did you take injury?"

Raza hesitated to leave Solace but even though she is much younger than Raza Solace is still a grown woman and capable of asking for further help if she needed it. Raza moved to the center of the cavern, near Brinn and Kago. As she approached she studied them to see if they bore wounds that needed tending.

[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: No
AC: 13, Current: 13; HP: 20/24; Speed: 25 ft

Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)

Conditions: Darkvision (8 hours)
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14

In Hand: flame
Spells Prepared: (5) (Grimoire)
  • 2nd level: 1/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
  • 1st level: 2/4; Cure Wounds*, Faerie Fire, Goodberry
  • Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level

Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 0/2
Wild Shape 1/2 (1 hour duration)

Stuff:
1 lb salted fish
[/sblock]
 

As Brinn suggested, Kamael picked up the light stone & accompanied Brinn up the slope & then across the stream via the ladder, checking carefully that it would support his weight.
 

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