GlassEye
Adventurer
Raza Thulcandra

Raza moved away from the wall of the cavern where she had bedded down out a short ways into the cavern so that she could get a better look at the creature. She gasped at the sight of the malign, tentacled monster and quickly chanted the words to summon fire to her hand. She waited, looking for the right moment, then lobbed the ball of fire in her hand at it.
[sblock=OOC]Move to L12, cast Produce Flame and throw it at Rocktopus.
Spell attack: 1D20+4 = [17]+4 = 21
Fire damage: 1D8 = [4] = 4
[/sblock][sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: No
AC: 13, Current: 13; HP: 24/24; Speed: 25 ft
Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)
Conditions: Darkvision
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14
In Hand:
Spells Prepared: (5) (Grimoire)
Spell Attack: +4; Spell save DC 12
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 2/2 (1 hour duration)
Stuff:
[/sblock]

Raza moved away from the wall of the cavern where she had bedded down out a short ways into the cavern so that she could get a better look at the creature. She gasped at the sight of the malign, tentacled monster and quickly chanted the words to summon fire to her hand. She waited, looking for the right moment, then lobbed the ball of fire in her hand at it.
[sblock=OOC]Move to L12, cast Produce Flame and throw it at Rocktopus.
Spell attack: 1D20+4 = [17]+4 = 21
Fire damage: 1D8 = [4] = 4
[/sblock][sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: No
AC: 13, Current: 13; HP: 24/24; Speed: 25 ft
Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)
Conditions: Darkvision
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14
In Hand:
Spells Prepared: (5) (Grimoire)
- 2nd level: 1/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
- 1st level: 3/4; Absorb Elements*, Cure Wounds*, Faerie Fire
- Cantrips: Druidcraft, Mold Earth, Produce Flame
Spell Attack: +4; Spell save DC 12
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 2/2 (1 hour duration)
Stuff:
[/sblock]