
Raza considered then sheathed her dagger and stepped out of obscurement. Sometimes a tool that had lost its usefulness needed to be discarded. She hoped this wasn't the case today.
Raza walked up to the kuo-toan guard.
"I submit." She turned to glare at Brinn.
"Would you make enemies of these people? Should you make enemies everywhere you go, you will quickly discover you have no friends to give you succor when it is needed. And how do you treat untrusted strangers in your homeland? It is not too great an imposition to abide by these restrictions. Or would you rather retreat towards Velkenvelve and scavenge for your next meal?"
[sblock=OOC]Sheath dagger
Move to J11, surrender
[/sblock][sblock=Raza, in brief]
[size=+1]
Raza Thulcandra[/size], halfling Druid 4
Initiative: +3;
Inspiration: No
AC: 14,
Current: 14;
HP: 31/31;
Speed: 25 ft
Str 8 (-1),
Dex 16 (+3) ,
Con 14 (+2),
Int 11 (+0),
Wis 16 (+3),
Cha 12 (+1)
Conditions: Darkvision
Saves: Intelligence +2, Wisdom +5
Skills: Insight +5, Perception +5, Religion +2, Stealth +5
Senses: passive Perception 15
In Hand:
Spells Prepared: (7)
(Grimoire)
- 2nd level: 0/2; Darkvision, Flame Blade*, Lesser Restoration, Spider Climb (circle), Spike Growth (circle)
- 1st level: 4/4; Absorb Elements*, Cure Wounds*, Faerie Fire, Goodberry
- Cantrips: Druidcraft, Mold Earth, Produce Flame, Guidance
* can be cast at higher level
Spell Attack: +5; Spell save DC 13
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 0/2 (1 hour duration)
Stuff:
[/sblock]