MadMaligor said:
If you approach the class as originally created, and want to stick to that option only, its certainly not restricted in 4E. In fact its supported. Creating a list of available class/race combinations in any given setting is the first thing I do, and it changes from setting to setting. That the beauty of the modular system.
Class trees have branched tremendously from the fighter, mage, thief, clerics of old (toss in some dwarves and elves if you want to go back further). D&D has always been about change and expanding or shrinking the rules to create a more flexible system. 4E is no different. I can see where some of your arguments are trying to stress that 4E is somehow changing things that shouldnt be changed...and you certainly have some good points. The problem with your arguments is that a minimal amount of house rules covers just about every problem you have, and those rules are supported with the modular style of "Put this in, take this out" rules that 4E is proposing.
There is no reason you cant run both a campaign with classic paladin types only, or a campaign where paladins follow a code of conduct set by their god (loosely based on aligment, but more strictly adhering to the mythos and its values), you can even open up the paladin class to allow for a hybrid cleric/fighter type of holy warrior that is less restricted on "do's and don'ts".
I see this as a very strong point of 4E. Cirno, I get where your coming from, but I think your looking at it from a bit of a rigid viewpoint.
Mal
If I ever allowed paladins to be the hybrid cleric/fighter, they'd be given a different name. It IS a sticking point with me.
Darth Cyric said:
Restrictions = straitjacketing.
Yes, I know, but that wasn't my emphasis. My emphasis wasn't on "straightjacket" it was on "character concept."
Or it's making a militaristic champion of a CN or unaligned deity. They're as entitled to them as LG gods are.
I can't really see why a CN person or unaligned god would need a champion. A CN person wouldn't give two craps about needing to "champion" their cause, and an unaligned god just sounds lazy ;p
Joke that will surely be misinterpreted aside, I have no issues with other gods getting champions. I have no problems with a character being the paragon of CN (though I'm not too clear on how that would work, personally). But those people wouldn't be paladins.
Oh, you mean those 50 gazillion superfluous PrCs that amounted to little more than glorified Cleric substitution levels? No thanks.
And why not? Don't just say "LOL NO," tell me why.
A code, perhaps. But there is no one "THE code."
The paladin codes throughout the various editions and, in fact, throughout different settings, games, and genres entirely, have all been very similar. This is for a good reason.
No, it's to serve as the champions of specific causes. NOT alignments, necessarily, as that's a straightjacket in and of itself.
No, that's you
redesigning the class.
Classes are supposed to have restrictions. That is, in fact, the
entire purpose of having a class based system. Paladins are Lawful Good, rogues have thievery-esque skills, warriors are good with weapons.
You should've asked that in 3e, when Clerics could do everything Paladins could and do it all better. Then the Crusader from Tome of Battle came along and saved the day.
That has absolutely nothing to do with this. Nothing at
all. Is it even possible to have a thread about anything 4e related and not get something that's completely UNrelated about 3e mentioned?
Hey, guess what? Neither have Clerics!
And this is a problem...?
And I see no reason why you won't be able to in 4e.
...Because they're entirely tied to having a deity? I'm not sure what your point here is. Are you saying "You can just HOMEBREW paladins differently!" Well, yes, I can, but if I homebrew everything about the system, why use it?