Intense_Interest
First Post
ProfessorCirno said:If I ever allowed paladins to be the hybrid cleric/fighter, they'd be given a different name. It IS a sticking point with me.
Joke that will surely be misinterpreted aside, I have no issues with other gods getting champions. I have no problems with a character being the paragon of CN (though I'm not too clear on how that would work, personally). But those people wouldn't be paladins.
Sacred Cow. Tasty Beef. Also what is this CN you speak of? Why would any mortal choose to dedicate themselves to an ineffable concept?
The paladin codes throughout the various editions and, in fact, throughout different settings, games, and genres entirely, have all been very similar. This is for a good reason.
Alignment debates and PC/GM conflict are particularly tasty forms of Sacred Cow.
And why not? Don't just say "LOL NO," tell me why.
Because PrCs are wasted design space with little to no cross-application. Anything a PrC is trying to do should be included within a class's path. Taking 1 level of "Champion of Bane" doesn't make you a level 17 Champion of Bane. It makes you a level 16 beatstick with some front-loaded features added on. Or worse, a level 17 half-formed mutation that can't compete with anything of an equal level.
No, that's you redesigning the class.
So is giving Fighters more to do in combat and more unique abilities. Or Wizards without a slavish devotion to Vance. There is nothing to complain about here that there isn't in the redesigning of the entire edition.
Paladins, specifically, are now supposed to be an open concept that allows more people to play something other than a reconstituted Healbot leader-type. Champion of a God vs. Speaker for a God. He is redesigned, yet this is for the better.
Classes are supposed to have restrictions. That is, in fact, the entire purpose of having a class based system. Paladins are Lawful Good, rogues have thievery-esque skills, warriors are good with weapons.
Every Class is supposed to have a purpose- A "Role", if you will. These "Roles" should be core concepts of the base class and the primary application of their abilities. If a class has no purpose or "Role" within a party, they are not a well-designed class and it should be investigated if their "Role" is at all necessary.
If a Paladin's "Role" is to be a walking Philosophy argument, why keep him? If a Paladin's "Role" could be expanded into having more freedom for the enjoyment of players, why limit that?
That has absolutely nothing to do with this. Nothing at all. Is it even possible to have a thread about anything 4e related and not get something that's completely UNrelated about 3e mentioned?
If you didn't have anything to compare the changes to, you and I wouldn't have an argument at all. Because I can tell you that allowing more people can play their characters true to their concepts is an objectively better situation than a kludgeamication in the name of a Sacred Cow.
...Because they're entirely tied to having a deity? I'm not sure what your point here is. Are you saying "You can just HOMEBREW paladins differently!" Well, yes, I can, but if I homebrew everything about the system, why use it?
All combat-inclusive Roleplaying games are elaborated games of cops and robbers, with some kind of system involved so that the kind of "Hit You! Nyuh Unh!" argument doesn't descend. Complaining that the actual mechanics and mathematics of this system allows for more freedom and less arguments over what entails a Code breaking isn't a point in your favor.