[Pathfinder] Homebrew game IC thread

Celeste finds no further trap doors in the house.

[sblock=OOC]I'll assume you guys are going to go into the sewer now, as the bad guys escaped into it[/sblock]

As you enter the sewer you find something amiss. The water is still and stagnant, the only breaks in the algae are from the two men that escaped, and those lead into a dark tunnel, unlit by torches. the path of the two are different, one is neatly set, and the other is much more choppy, as if one of the people could see better than the other in the pitch darkness.
 

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"Are we all in agreement that we are chasing a Drow... through a sewer...?" Duergrim asked as he held a handkerchief over his nose. "It would seem that this plan is poorly laid at best."

"Still, there is no point in you non-Dwarves staggering about blind..."

<<Duergrim casts light on the shield or weapon (in that order) of the lead character. I've been playing so many PbPs at once that I simply can't keep my cast of characters in order.... *sheepish grin*>>
 


<<OOC: Edit - retcon - Duergrim can't cast light; it's an Evocation spell, one of my two barred schools as a Diviner. *doh*>>

<<OOC: Edit edit: I CAN cast light as per PF rules, but I require two spell slots to prepare opposition school spells. Noice!>>
 
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While not convinced that there is not more to find in the house, Celeste does know that the ring they are supposed to retrieve has just headed down the sewer and while thinking its probably a bad idea, joins the others at the trapdoor. "A trapfinder is not much use in a public sewer, so I will go behind Braxs for now."
 


With his shield aglow, and tucked under his chin, Braxs looks around the sewer. Catiously he advances and the others follow.

[sblock=OOC]marching order??
And Braxs is in total defense while exploring this, so only one movement (20') per round. Hey don't want to be splattered in first round by something. [/sblock]
 

Brother Darion

Brother Darion will join Braxs at the front if no one has a better idea. He copies the warriors tactics.

[sblock=OOC]
Full defense, too.


(Heavy mace +3 , 1d8+2 , x2)

AC 18 (T10, FF18), HP 13/13, F +3,R+0,W+4
Initiative: +0
CMB: +3
CMD: 13
Channel Energy: 4/4

0 Level: Detect Magic, Guidance, Light
1 Level: Shield of Faith - Bless, Protection from Evil

Effects:

XP:?
Gold gained: 0

[/sblock]
 

As the others move on down into the sewers, Celeste takes up the position at the rear of the party. "Don't worry, I make sure that we are not ambushed from the rear. Trusting the others to guard her front, Celeste concentrates on anyone trying to creep up from behind.

[sblock=OOC]Perception (+7)[/sblock]
 

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