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[Pathfinder] mazzoli's Kingmaker IC


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"The wagon's going to slow us down," Kyria points out skeptically. "And they didn't need one to get here, so we shouldn't to get to where they came from. And it will complicate any plans to make a ruse to get into the bandit camp."
 

"Having to carry around a lot of food and camping gear, along with having to stop and forage when we run low on supplies will also slow us down," Rhote retorts. "But ultimately it is for our lord to decide."
 



Liam rubs his chin thoughtfully. "If we get into rough country a wagon would slow us down. Might have to leave it behind if we go off into the woods or hills."
 

Rhote frowns and is visibly disappointed. Even more so because his sibling chose to follow the words of the rogue over him. After a shrug he says simply, "As my lord wishes."
 

Once the extra goods are packed away Pixie gives one more look around the yard, her gaze lingering on the Levetons momentarily. I don't get it. Don't they have anything to say about me? They musta figured I was up to no good around here the way everyone was flapping their lips. Turning back to face the open gate she gives the reins of the horse a flick and slowly trots out of the trading post.
 

Now mounted and packed up with food and gear the little band rides out of the trading post about mid-morning. The sun is pleasantly warm and a gentle breeze blows a few wispy clouds south and east. The land around Oleg's Trading Post is open plain covered in grasses mostly low, but occasionally rising to two or even three feet in spots. Bits of low scrub and the occasional lone tree or small group of trees dot the otherwise open ground. A few low rolling hills can be seen as well. The post is located on the South Rostland Road. A track leads almost straight south from the post. This track has been made most by feet and the occasional hoof or wheel. Traffic is light and most days no one at all uses the track, so the fresh prints of a the mounted bandits are obvious to all. The came right up the track. Riding south for a couple of hours you spot the the forest. By noon you have reached the edge of the forest which is densely vegetated, but generally crisscrossed with game trails and numerous clearings. The trees here typically consist of oaks, beech, rushleaf, and smaller scrub. Pixie can see that the bandits came out of the forest here and then took the track you have been following north to the Trading Post. Just inside the forest you find a clearing that seems to have been their camp last night. You can see the remains of a small fire and some empty wine skins and ration wrappings tossed causally about. The tracks follow what appears to be a game trail just inside the forest roughly south and sometimes southwest. The plains to the east are just visible though the trees. The trail will be more difficult to follow from here. (DC12 Survival check each mile and must be trained, which means Pixie only I believe)
 

Pixie dismounts briefly to take a look at the trail when they reach the forests edge. Once she is satisfied she climbs back on her horse and leads the column into the woods. After about two miles she loses the trail. It takes about an hour to pick it back up again, and the party only gets another two miles before the ex-bandit begins cursing profusely. "Gods damn it, where in the Nine Hells did the trail go? Damnable forest!"

After about an hour or more of this, Pixie has yet to turn up the trail again. "Well," she says, gathering the party, "Seems we've completely lost their trail. I think maybe we should find a place to make camp, and tomorrow we can either keep looking 'til I've found it again, or we can head back to where we last saw it and make in the direction we figure they were heading." She is clearly frustrated by this turn of events.

[sblock=Tracking Rolls, Scotley Only]Unfortunately Pixie is not really a great tracker because of her low Wisdom, but she will make do. These rolls do not have the Favoured Enemy bonus added because I am unsure whether that would apply to mounted riders. I am going to throw in about 20 rolls up front and hopefully that will be enough to get us to the camp over the next however many posts and in-game days.

Track: 1d20+4=20, 1d20+4=21, 1d20+4=10, 1d20+4=20, 1d20+4=21, 1d20+4=8, 1d20+4=6, 1d20+4=10, 1d20+4=11, 1d20+4=7, 1d20+4=9, 1d20+4=12, 1d20+4=20, 1d20+4=9, 1d20+4=10, 1d20+4=15, 1d20+4=8, 1d20+4=19, 1d20+4=8, 1d20+4=22

Man, that is a spectacular string of failures in the middle.[/sblock]
 

Into the Woods

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