Paths of Legend: The Journey


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
item: flash pellet (complete adventurer page 119 )disguised as uniform button. Standard action: throw flash pellet in same square as doppleganger renaldo.
move action: run, dive through 'not' french doors, vault over balcony and fall to ground below (dc 15 Treat a fall as if it were 10 feet shorter than it really is when determining damage.).

if i figure this right i see a roll to hit (flash pellet) a jump (vault over balcony) and tumble (roll to absorb 10 feet of fall). right? I am not sure about the crashing through the double doors thing, though.
[sblock= srd tumble]
TUMBLE (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)
You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.
Check: You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.

Tumble DC Task
15 Treat a fall as if it were 10 feet shorter than it really is when determining damage.
15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie).Each additional enemy after the first adds +2 to the Tumble DC.
25 Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy.Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.

Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The DC for any Tumble check made to tumble into such a square is modified as indicated below.

Surface Is . . . DC Modifier
Lightly obstructed (scree, light rubble, shallow bog1, undergrowth) +2
Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) +5
Lightly slippery (wet floor) +2
Severely slippery (ice sheet) +5
Sloped or angled +2
1 Tumbling is impossible in a deep bog.

Accelerated Tumbling: You try to tumble past or through enemies more quickly than normal. By accepting a –10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.
Action: Not applicable. Tumbling is part of movement, so a Tumble check is part of a move action.
Try Again: Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce damage from a fall as an instant reaction only once per fall.
Special: If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.
If you have the Acrobatic feat, you get a +2 bonus on Tumble checks.
Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance and Jump checks.
If you have 5 or more ranks in Jump, you get a +2 bonus on Tumble checks.[/sblock]
 
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crazy_monkey1956

First Post
OOC: Make a ranged attack vs AC 10 (assuming you are just trying to hit the floor in the same square as the doppelganger). You'll then need to make a Strength check to bust through the door. I'll let you make the Jump and Tumble checks as part of the same action, though you'll take damage from busting through the glass. If the Strength check fails, Renaldo won't break through the glass and his movement will be stopped at the door.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Renaldo, who was adjusting his uniform when he realized he was caught, fins his hand at his flash pellet disguised as a button. with out thought he grabs it from the thin threads and throws it at the feet of the doppleganger:

1d20+5=20

(so faar so good)

then he runs to the double glass doors and tries to sholder through:

1d20=4

(erm, i don't think that does it. wish he had a better strength.)

he slams into the unyeilding door and then tries to open it the proper way:by the door handle . . .
 
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crazy_monkey1956

First Post
Fort save (1d20+2=14)

The other Renaldo shrieks in a voice somewhere between Estelle's and Renaldo's as it covers its eyes.

Its eyes still squeezed shut from the flash, it instinctively pulls a dagger and tosses it at Renaldo's square.

Dagger attack; miss chance due to blindness (50 or lower misses); damage (1d20+7=12, 1d100=35, 1d4=2)

The dagger thunks solidly into the wooden door frame.

All the while, the dark eyed half-elf watches, making no move threatening or otherwise.

OOC: Renaldo's turn.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
? action: open door (I do hope its unlocked)

move action: vault over balcony and tumble roll on street

vault over balcony
1d20+5=14

(not sure how high it is)

and landing on the street

1d20+8=26
 
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crazy_monkey1956

First Post
OOC: Opening the door is a move action.

Renaldo's jump is awkward and he lands hard, but is able to roll with it and avoid getting hurt.

Still recovering from the flash, but now able to at least see, the doppelganger moves to the balcony, its features warping back into Estelle's.

The street is crowded now and several people note Renaldo's landing. "Estelle" looks around, then glares at Renaldo, not giving chase.

OOC: Where is Renaldo going from here?
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
H taks his hat and tips with toward the now estelle and continues running at the top speed to where he remembered where ahoden was. he will need back up.
 


crazy_monkey1956

First Post
OOC: Good plan. ;) As with Estelle, Renaldo will have to wait a bit before being re-introduced in the IC thread. Specifically, it will be shortly after the debate begins (which should be a couple of updates away since Muzdum is now out of the Archery contest).

So, a little patience for the moment. ;)
 

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