I think it is fair to say there is a big difference between physically forcing a weapon out of a person's hand and forcing them to choose to walk over to you.
I'm not sure that "choose" is the right word. When you hit someone hard in the stomach, they may double over - I woudn't say they "choose" to, though - even if it might be the case that a tough enough person may be able to control the tendency to collapse in pain.
if you dont have a problem with this mechanic, that is fine. If it doesn't create these issues for you, I can see how you might like it. But it genuinely does create problems for me.
I've never disputed this.
I just find it frustrating that people have trouble accepting 1) 4e is not a fun game for some people and 2) part of the reason is things ike this disrupt some peoples sense of disbelief
I don't know how much of the thread you have read, but if you go back through the first few pages you'll see that this is a thread about GMing 4e, and in particular about how to exploit various features of the game - particularly its orientation towards metagame framing and resolution rather than "organic" extrapolation via process simulation.
In that context, I was responding to two things:
(1) The claim that such a game cannot produce immersion. I know this to be false from my own experience.
(2) The claim that Come and Get It involves the PC dictating (via mind control?) the actions of others, and is therefore objectionable. Which is not really true - it is in the first instance the player, not the PC, who dictates. But also there are many other ways both in real life an in an RPG that a player can describe his/her PC's action in a way that implicates the behaviour of NPCs.
I don't care if someone doesn't like this sort of play. But I am sick of being told that the sort of play I prefer isn't possible, or
must have features and consequences that I know it need not.
The argument about it reminds me of people that have stated that they will not play, or even consider game X if it has Y option. How about just not playing with Y option? I know it's all preference, but some arguments take absurd to the limit, IMO.
I agree with your posts over the last two or three pages.
I don't disagree with this one too, but wanted to add a caveat: for some games, adding in the option to do X can require that the chassis of the game be built in a certain way to make room for X. In some cases, I can imagine that the constraints this imposes on the chassis of the game would make it such that it probably wouldn't be for me.