Angus: You throw the bead. It strikes the swarm and bursts with blue and white light. There is a rush of frigidly cold wind, and a light frost on the stone where the bead landed. While the swarm isn't dead, there is a wide space where many of its parts fled from, and several dead husks of its members lying there. The blast affected it more than the single-weapon attacks of other members of the party.
[sblock=Angus] You've snapped in some small way. The sight of the swarm, the brief glimpse of them illuminated by the burst of the bead, will haunt you the rest of your days. Something about them is suddenly very compelling: you don't want to attack or destroy them, just watch them as they crawl and devour. You'll have to force yourself to do anything other than be fascinated by them for this encounter.
Will save please, or be fascinated.
Also: please roll 1d4-1 to see how many rounds you're nauseated for. I'm adding the -1 to account for this round, the result meaning how many more rounds this will last.[/sblock]
Everyone: Could everyone who's nauseated please roll 1d4? This will include this round.
Also: I just bought the GameMastery Guide, and they have rules for chase scenes. If you really wanted to flee the area instead of standing and fighting, I could whip up a quick chase. If you lot win, you escape the swarm (and wow, that's a cool rules subset!).
If not, we can keep going the standard route, round-by-round.
And can I have some updates on how everyone's doing? Like, HP, etc?