D&D 5E PHB Races in a Post-MotM 5E

Gnome: Consolidate, though I'm not sure if they'll lean Rock Gnome (because steampunk) or Forest Gnome (because fey).

I just don't see how the current version of Rock Gnome survives under the new paradigm of only physiological or magical traits for races. Constitution bonus? Gone! Artificer's Lore? History knowledge is aquired, not intrinsic. Tinker? Got to learn how to make a clockwork toy, music box and a lighter.

Fadeaway should be folded into the Forest Gnome suite of abilities and Deep Gnome should be added to the PHB (they've been reprinted four times in the life of 5e!). Tinkerer should be a background that is common to, but not exclusive to, gnomes.
 

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I just don't see how the current version of Rock Gnome survives under the new paradigm of only physiological or magical traits for races. Constitution bonus? Gone! Artificer's Lore? History knowledge is aquired, not intrinsic. Tinker? Got to learn how to make a clockwork toy, music box and a lighter.

Fadeaway should be folded into the Forest Gnome suite of abilities and Deep Gnome should be added to the PHB (they've been reprinted four times in the life of 5e!). Tinkerer should be a background that is common to, but not exclusive to, gnomes.
Seriously folks, Level Up's system is much stronger, and includes all these elements.
 



Yes but I can’t take that to an Origins game in 2024 of d&d. I can never take it to an adventure league game. And since most of the group dislikes 3rd parties I don’t even have a lot of use for it in home ganes
Do you spend a lot of time at conventions or Adventurer's League? If not, I don't see how that would be an issue. If so, then I would recommend getting used to it since WotC is not going back at this point.

As to your home game, this anti-3PP thing is an attitude that really needs to change. WotC is no better than any other publisher, and everything from anyone needs to be evaluated for each table on its own merits.
 

HammerMan

Legend
Do you spend a lot of time at conventions or Adventurer's League?
I (pre covid and I hope to get back to it) do spend a good amount of my free time at Cons stores and I do enjoy adventure leave play… why would I bring it up if it didn’t?
As to your home game, this anti-3PP thing is an attitude that really needs to change.
Okay, you mind control the three players I know that said never again after 3.5 third party games or you can forget telling me to change things that are not mine to change.
WotC is no better than any other publisher, and everything from anyone needs to be evaluated for each table on its own merits.
And I have friends coplayers and co DMs (one who is in every home game right now that I run or play) that do NOT want to have to evaluate every book… so they stick to the 1 company and some house rules.
 

I (pre covid and I hope to get back to it) do spend a good amount of my free time at Cons stores and I do enjoy adventure leave play… why would I bring it up if it didn’t?

Okay, you mind control the three players I know that said never again after 3.5 third party games or you can forget telling me to change things that are not mine to change.

And I have friends coplayers and co DMs (one who is in every home game right now that I run or play) that do NOT want to have to evaluate every book… so they stick to the 1 company and some house rules.
Ok, so nothing "unofficial" is of value to you. Got it.
 







JEB

Legend
I just don't see how the current version of Rock Gnome survives under the new paradigm of only physiological or magical traits for races. Constitution bonus? Gone! Artificer's Lore? History knowledge is aquired, not intrinsic. Tinker? Got to learn how to make a clockwork toy, music box and a lighter.

Fadeaway should be folded into the Forest Gnome suite of abilities and Deep Gnome should be added to the PHB (they've been reprinted four times in the life of 5e!). Tinkerer should be a background that is common to, but not exclusive to, gnomes.
True, I didn't consider that. Forest (fey) Gnome is the most likely default. (As a bonus, incorporating Fadeaway once again gives that trait to the default gnome, as it was in 4E.)
 


wicked cool

Adventurer
i have a question-for those of you DMing are you worlds fulll of all these humanoids? i cant my group to embrace anything outside of the core races and even then none have a dragonborn. Are you mixing warforged in with bugbears and all other strixhaven races etc.

on youtube i watch a channel try and keep up current builds/concepts with whats banned content etc. I watch this video series how a bunch of races got nerfed and how the bugbear if 2 classes are taken can almost do a 100+ damage a turn at early levels with the latest book.

I feel like they have gone off the rails with all these choices
 

TwoSix

Unserious gamer
i have a question-for those of you DMing are you worlds fulll of all these humanoids? i cant my group to embrace anything outside of the core races and even then none have a dragonborn. Are you mixing warforged in with bugbears and all other strixhaven races etc.

on youtube i watch a channel try and keep up current builds/concepts with whats banned content etc. I watch this video series how a bunch of races got nerfed and how the bugbear if 2 classes are taken can almost do a 100+ damage a turn at early levels with the latest book.

I feel like they have gone off the rails with all these choices
Depends on the game. My Ravnica game used all the normal Ravnica races, plus a few others I wanted to add (Dwarves, Half-Dwarves, Halflings). My Ravenloft game used all the normal Eberron races (since it started in Eberron). My current Strixhaven game was wide open, since I'm using Strixhaven as sort of a wide-open multiversal magic academy.

My next game I'm planning on will be more wide open; whatever races the players choose will be the common races in the starting area of the game, and I'll adjust some of the nearby political structures to accommodate those choices.
 

Arilyn

Hero
Unless I'm going for a very specific feel, which I do rarely in D&D, the choices the players make shape the races found in my world. I don't do much initial world building. We start very small and the world grows as needed.

It also depends on what kind of themes the players want. One time my players all picked "monstrous" races, so we decided to create a hidden village of misfits that would need defending from adventurers as well as other dangers.

I haven't found wide open choices to be a problem. We can fit in the oddballs easily enough, although we still have a lot of traditional races anyway.
 

Azzy

KMF DM
I just don't see how the current version of Rock Gnome survives under the new paradigm of only physiological or magical traits for races. Constitution bonus? Gone! Artificer's Lore? History knowledge is aquired, not intrinsic. Tinker? Got to learn how to make a clockwork toy, music box and a lighter.

Fadeaway should be folded into the Forest Gnome suite of abilities and Deep Gnome should be added to the PHB (they've been reprinted four times in the life of 5e!). Tinkerer should be a background that is common to, but not exclusive to, gnomes.
To be fair, the features of the 5e forest gnome are what a pre-5e (4e? I'm not familiar with it) rock gnome would have. So if they just folded the rock and forest gnome subraces into the same race entry, it would actually be a "back to basics" approach to the race.
 


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