I just did and Wikipedia does not say anything about its pre-1977 origins. I'm not arguing, I'm just saying that I would be interested in documented history.google the wiki.
I just did and Wikipedia does not say anything about its pre-1977 origins. I'm not arguing, I'm just saying that I would be interested in documented history.google the wiki.
Absolutes like "all" are maybe not your friend here.
Even if we set aside certain parlor games, Harpo Marx's report of playing a murder mystery game in the 1920s, and large swath of the activities of historical reenactors...
There's stuff like Theatrix, which came out of theater traditions, rather than wargaming.
Funny you mention Traveller, Payn, because Marc Miller in an old magazine interview I had read actually made the distinction between older rolwplaying activities as Umbran mentions (murder mystery parties, improv games, model UN, etc.), because he was familiar with those older activities as a political science major when role-playing exercises were big. He compared those to "analog", and credited what Arneson and Gygax did as introducing "digital" because of introducing for the first time resolution mechanics. Miller certainly thought of D&D as inspiring Traveller, and as making the difference between older acting improv activities from a TTRPG as such.Traveller.
Here is a good post on Dicebreaker.I just did and Wikipedia does not say anything about its pre-1977 origins. I'm not arguing, I'm just saying that I would be interested in documented history.
I mean, the math is distinct, very distinct, but Miller is quite open that he was inspired directly by D&D.Here is a good post on Dicebreaker.
Also, In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "Traveller is the first RPG that feels like a distinct game, free of D&D's direct influence on its design ...
Here is a good post on Dicebreaker.
Also, In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "Traveller is the first RPG that feels like a distinct game, free of D&D's direct influence on its design ...
Final note ill make on the subject, but this is exactly the problem with D&D being the be all end all of RPGs.I mean, the math is distinct, very distinct, but Miller is quite open that he was inspired directly by D&D.
Absolutes like "all" are maybe not your friend here.
Even if we set aside certain parlor games, Harpo Marx's report of playing a murder mystery game in the 1920s, and large swath of the activities of historical reenactors...
There's stuff like Theatrix, which came out of theater traditions, rather than wargaming.