Planescape - Dead God Rising ~OOC


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Nalfeshnee said:
Please correct me if im wrong but you can only make 1 swift action every round, and he used one to get the 10 ft. reach. or is there a different rule for those? ill amend it if im wrong (though i did forget to add +1.5 Str becasue the weapon was in two hands, which i have added to my notes).
Yes, you can only make one swift action per round, but the extra damage comes from "Insightful Strike" which is a 4th level class ability and automatically applies to all Desert Wind strikes (no activation for it).
 


[sblock=Nalfeshnee]Thanks. :)

Okay, I'm just heading off to work now and won't be back for oh... about 12-13 hours. If my action comes up early feel free to post for me if you want.

1. As the Aasimar has fallen to Kryan's suggestion, Tyrjon can ignore him this round.

2. If it looks like we can get them to surrender this round, Tyrjon won't press the attack.

3. However if the hobgoblin continues to attack, he'll reactivate his Child of Shadows stance on his action (Move Action).

4. Then his next maneuver will be the Sapphire Nightmare Blade maneuver on the hobgoblin (Standard Action).[/sblock]
 

ok thanks. anyone else want to post likely actions, please do so (i'll put more of an emphasis on this in the combat thread once we get to the next combat)
 

I was wondering, how do you guys feel about random encounters? I know they wpuld slow things down a grat deal, but they can be entertaining and a good way to show the character of a plane (especially if not a combat encounter). Just wondering what you thought about that.
 

I think random encounters are appropiate since they show that its a dangerous world, and even though the heros are out saving the world before bed time, there are still other lives and adventures unrelated to them.
 

I agree with Deuce (harsh time frame for saving the world though..j/k) and I think some more encounters will help build our teamwork and show what everyone can so we can coordinate our actions...our characters may know what everyone can do but we as players don't :)
 

Interesting to hear that. The group i roleplay with dislikes truly random encounters, though i quite like them, within reason. Climate-terrain-based encounters i like, becasue it shows something of the area you are in, as do NPC encounters, which may show something about the area's culture
 
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