Planescape - Dead God Rising ~OOC


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I think Tyrjon is using a class from the new Tome of Battle, which has these maneuvers, which can be used a limited time during each encounter.

Bye
Thanee
 

First up, Thanee - beautifully organized, 'nuff said.

Next, Rowport - yeah, I'm running a "Swordsage" from the Tome of Battle.

Maneuvers are combat moves that are spell-like in some regards (they get "used up" like a spell) but they all refresh after each encounter. The SS has a respectable pool of maneuvers to draw from, but you can only "prepare" a certain amount at any one time. Mountain Hammer for example can inflict bonus damage on a single strike and ignore both DR and Hardness. Sudden Leap allows me to make a jump check as a swift action - good if you have high ranks and want to move a short distance and still make a Full-round action. Etc, etc.

A stance is different, it's always "on". You only get a few of these and can switch between them as a swift action.
 

How do you create those maps Thanee? i tried though failed miserably :(

as i said in the IC thread i will start a combat thread, linked to the other one to stop clutter.. this is still pretty much a learning experience for me (the main reason for the current combat was to get a bearing on thinsg so i know how to run the 'proper' one better, if you all know what i mean.
 

It's a javascript map.

Here's the script for THIS map, for example:

[SBLOCK]/* TERRAIN */

/* PROPS */

setObjectRectSolid( "a01", "`32", "barrenriver.png", "Barren River" );
setObjectRectSolid( "c01", "`10", "grass.png", "Grass" );
setObjectRectSolid( "c11", "_12", "grass.png", "Grass" );
setObjectRectSolid( "d13", "^15", "grass.png", "Grass" );
setObjectRectSolid( "e16", "]18", "grass.png", "Grass" );
setObjectRectSolid( "f19", "\\20", "grass.png", "Grass" );
setObjectRectSolid( "g21", "[22", "grass.png", "Grass" );
setObjectRectSolid( "h23", "z23", "grass.png", "Grass" );
setObjectRectSolid( "i24", "y24", "grass.png", "Grass" );
setObjectRectSolid( "k25", "w25", "grass.png", "Grass" );
setObjectRectSolid( "m26", "u26", "grass.png", "Grass" );
setObjectRectSolid( "o27", "r27", "grass.png", "Grass" );

setObject( "d03", "rubble.png", "Rubble" );
setObject( "e09", "rubble.png", "Rubble" );
setObject( "h05", "rubble.png", "Rubble" );
setObject( "i21", "rubble.png", "Rubble" );
setObject( "j13", "rubble.png", "Rubble" );
setObject( "l04", "rubble.png", "Rubble" );
setObject( "l17", "rubble.png", "Rubble" );
setObject( "n10", "rubble.png", "Rubble" );
setObject( "p02", "rubble.png", "Rubble" );
setObject( "q13", "rubble.png", "Rubble" );
setObject( "s20", "rubble.png", "Rubble" );
setObject( "t11", "rubble.png", "Rubble" );
setObject( "v17", "rubble.png", "Rubble" );
setObject( "y14", "rubble.png", "Rubble" );
setObject( "z08", "rubble.png", "Rubble" );
setObject( "]04", "rubble.png", "Rubble" );
setObject( "^11", "rubble.png", "Rubble" );


/* TEMP */

setCharacter( "k26", "giantfrog64.png", "Giant Frog", "", "", "", "NPC" );
setCharacter( "k26", "severely wounded64.gif", "", "", "", "", "" );

/* CHARACTERS */

/* !!! don't forget to change INFO below !!! */

setCharacter( "k25", "Aylor.png", "Aylor", "", "", "", "PC" );
setCharacter( "k25", "unscathed.gif", "", "", "", "", "" );
setCharacter( "n19", "Eldwyn.png", "Eldwyn", "", "", "", "PC" );
setCharacter( "n19", "unscathed.gif", "", "", "", "", "" );
setCharacter( "k27", "blank.gif", "Kordunn", "", "", "", "PC" );
setCharacter( "k27", "severely wounded.gif", "", "", "", "", "" );
setCharacter( "m26", "Kylest.png", "Kylest", "", "", "", "PC" );
setCharacter( "m26", "unscathed.gif", "", "", "", "", "" );
setCharacter( "k16", "Oog.png", "Oog/Elmus", "", "", "", "PC" );
setCharacter( "k16", "unscathed.gif", "", "", "", "", "" );
setCharacter( "p21", "Selvaggio.png", "Selvaggio", "", "", "", "PC" );
setCharacter( "p21", "unscathed.gif", "", "", "", "", "" );

setCharacter( "p17", "ridingdog.png", "Rover", "", "", "", "Mount" );
setCharacter( "p17", "unscathed.gif", "", "", "", "", "" );
setCharacter( "o22", "Intrepido.png", "Intrepido", "", "", "", "Animal Companion" );
setCharacter( "o22", "unscathed.gif", "", "", "", "", "" );

/* OPPONENTS */

/* !!! don't forget to change INFO below !!! */

/* EFFECTS */

/* LIGHT & SHADOW */

/* INFO */

setCharacter( "k25", "blank.gif", "Aylor", "Unarmed", "unscathed", "", "PC" );
setCharacter( "n19", "blank.gif", "Eldwyn", "War Sling/Light Wooden Shield", "unscathed", "", "PC" );
setCharacter( "k27", "blank.gif", "Kordunn", "Spiked Gauntlet", "severely wounded", "", "PC" );
setCharacter( "m26", "blank.gif", "Kylest", "Greatsword", "unscathed", "", "PC" );
setCharacter( "k16", "blank.gif", "Oog/Elmus", "-", "unscathed", "", "PC" );
setCharacter( "p21", "blank.gif", "Selvaggio", "Holly & Mistletoe", "unscathed", "", "PC" );

setCharacter( "p17", "blank.gif", "Rover", "Bite", "unscathed", "", "Mount" );
setCharacter( "o22", "blank.gif", "Intrepido", "Bite", "unscathed", "", "Animal Companion" );

setCharacter( "k26", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );
/* setCharacter( "k27", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" ); */
setCharacter( "l26", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );
setCharacter( "l27", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );[/SBLOCK]

Normally it needs only one command per character and a few to set up some terrain. I've added some more to make it look prettier and to add health bars, lighting and such. :)

I like THIS one especially. :D

The script for that is a little more intimidating than the one posted above. ;)

Bye
Thanee
 


One downside of that map above, apart from a little time needed to get used to it, is that you need webspace to upload it and link to it. :)

There are many other options, like using Excel (screenshot) or some paint program to make a map as a single picture file, which can be appended.

It's even possible to use code tags in the forum and 'paint' a simple map with ASCII.

Bye
Thanee
 


Of course, if you're feeling a little on the ambitious side, and don't mind spending... oh, a couple o' hours building your maps, you could always go the Neverwinter Nights/Photoshop route. :uhoh:

Nalfeshnee said:
...Damn... he noticed...
Damn right! That's my best trick at this level! :lol:

20% miss chance = 23
Ouch...

the bolt hits you, though it is more luck than keen sight.
Yeah, but you'll forgive me if I don't drop' my CE 'till these guys are greasy smears at my feet. ;)
 


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