It's a
javascript map.
Here's the script for
THIS map, for example:
[SBLOCK]/* TERRAIN */
/* PROPS */
setObjectRectSolid( "a01", "`32", "barrenriver.png", "Barren River" );
setObjectRectSolid( "c01", "`10", "grass.png", "Grass" );
setObjectRectSolid( "c11", "_12", "grass.png", "Grass" );
setObjectRectSolid( "d13", "^15", "grass.png", "Grass" );
setObjectRectSolid( "e16", "]18", "grass.png", "Grass" );
setObjectRectSolid( "f19", "\\20", "grass.png", "Grass" );
setObjectRectSolid( "g21", "[22", "grass.png", "Grass" );
setObjectRectSolid( "h23", "z23", "grass.png", "Grass" );
setObjectRectSolid( "i24", "y24", "grass.png", "Grass" );
setObjectRectSolid( "k25", "w25", "grass.png", "Grass" );
setObjectRectSolid( "m26", "u26", "grass.png", "Grass" );
setObjectRectSolid( "o27", "r27", "grass.png", "Grass" );
setObject( "d03", "rubble.png", "Rubble" );
setObject( "e09", "rubble.png", "Rubble" );
setObject( "h05", "rubble.png", "Rubble" );
setObject( "i21", "rubble.png", "Rubble" );
setObject( "j13", "rubble.png", "Rubble" );
setObject( "l04", "rubble.png", "Rubble" );
setObject( "l17", "rubble.png", "Rubble" );
setObject( "n10", "rubble.png", "Rubble" );
setObject( "p02", "rubble.png", "Rubble" );
setObject( "q13", "rubble.png", "Rubble" );
setObject( "s20", "rubble.png", "Rubble" );
setObject( "t11", "rubble.png", "Rubble" );
setObject( "v17", "rubble.png", "Rubble" );
setObject( "y14", "rubble.png", "Rubble" );
setObject( "z08", "rubble.png", "Rubble" );
setObject( "]04", "rubble.png", "Rubble" );
setObject( "^11", "rubble.png", "Rubble" );
/* TEMP */
setCharacter( "k26", "giantfrog64.png", "Giant Frog", "", "", "", "NPC" );
setCharacter( "k26", "severely wounded64.gif", "", "", "", "", "" );
/* CHARACTERS */
/* !!! don't forget to change INFO below !!! */
setCharacter( "k25", "Aylor.png", "Aylor", "", "", "", "PC" );
setCharacter( "k25", "unscathed.gif", "", "", "", "", "" );
setCharacter( "n19", "Eldwyn.png", "Eldwyn", "", "", "", "PC" );
setCharacter( "n19", "unscathed.gif", "", "", "", "", "" );
setCharacter( "k27", "blank.gif", "Kordunn", "", "", "", "PC" );
setCharacter( "k27", "severely wounded.gif", "", "", "", "", "" );
setCharacter( "m26", "Kylest.png", "Kylest", "", "", "", "PC" );
setCharacter( "m26", "unscathed.gif", "", "", "", "", "" );
setCharacter( "k16", "Oog.png", "Oog/Elmus", "", "", "", "PC" );
setCharacter( "k16", "unscathed.gif", "", "", "", "", "" );
setCharacter( "p21", "Selvaggio.png", "Selvaggio", "", "", "", "PC" );
setCharacter( "p21", "unscathed.gif", "", "", "", "", "" );
setCharacter( "p17", "ridingdog.png", "Rover", "", "", "", "Mount" );
setCharacter( "p17", "unscathed.gif", "", "", "", "", "" );
setCharacter( "o22", "Intrepido.png", "Intrepido", "", "", "", "Animal Companion" );
setCharacter( "o22", "unscathed.gif", "", "", "", "", "" );
/* OPPONENTS */
/* !!! don't forget to change INFO below !!! */
/* EFFECTS */
/* LIGHT & SHADOW */
/* INFO */
setCharacter( "k25", "blank.gif", "Aylor", "Unarmed", "unscathed", "", "PC" );
setCharacter( "n19", "blank.gif", "Eldwyn", "War Sling/Light Wooden Shield", "unscathed", "", "PC" );
setCharacter( "k27", "blank.gif", "Kordunn", "Spiked Gauntlet", "severely wounded", "", "PC" );
setCharacter( "m26", "blank.gif", "Kylest", "Greatsword", "unscathed", "", "PC" );
setCharacter( "k16", "blank.gif", "Oog/Elmus", "-", "unscathed", "", "PC" );
setCharacter( "p21", "blank.gif", "Selvaggio", "Holly & Mistletoe", "unscathed", "", "PC" );
setCharacter( "p17", "blank.gif", "Rover", "Bite", "unscathed", "", "Mount" );
setCharacter( "o22", "blank.gif", "Intrepido", "Bite", "unscathed", "", "Animal Companion" );
setCharacter( "k26", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );
/* setCharacter( "k27", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" ); */
setCharacter( "l26", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );
setCharacter( "l27", "blank.gif", "Giant Frog", "Tongue/Bite", "severely wounded", "", "NPC" );[/SBLOCK]
Normally it needs only one command per character and a few to set up some terrain. I've added some more to make it look prettier and to add health bars, lighting and such.
I like
THIS one especially.
The script for that is a little more intimidating than the one posted above.
Bye
Thanee