D&D 5E Planescape shows up in the wild. Tease from Chris Perkins.


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It's actually just wistful emotions for the past, mostly looking through rose colored glasses and unable to see or acknowledge the flaws of the past. it is thinking Goonies was good because you loved it as a kid.

Spoiler: it is not a good movie.
I’m with @Micah Sweet on this. I still find it quite enjoyable. Does that make it “good?” I don’t know, but it works for me
 

There's a "grung" to Tony's 90's art for Planescape, with the paintbrush splatter and "pencil construction marks" that is lacking in his new work. I think it's a deliberate tonal change where the original matched the mindset of the nihlistic 90's and a new tone that matches the "clean and austere" mindset of today. I'm not a gushing fan of Tony's art, but I do like both the old and new - though I think the older art gave a menacing, industrial look to Sigil - it had a very Gangs of New York 1800's smoke-clouded London feel to me, making it feel like a city that was a criminal underworld run by various philosophical Dr. Moriatys. Maybe they introduced Emission Controls to the Foundry finally and the factols became modern CEOs?

What I'm actually going to miss the gutterspeak of Cant ("berk", "bonebox", "dark of it") from the campaign set, though hopefully we'll still see it in occasional commentary sidebars and maybe a Sigil vocabulary section in the back.
 


It's actually just wistful emotions for the past, mostly looking through rose colored glasses and unable to see or acknowledge the flaws of the past. it is thinking Goonies was good because you loved it as a kid.

Spoiler: it is not a good movie.
Dude Goonies is better now than when I watched it as a kid. I did not love it then, I barely liked it. As an adult, it’s great.
 


What a pity we can't see new PC species. I felt curiosity about the glitchlings and the ardlings.

I wonder if the module "Turn the Wheel of the Fortune" about a "glitch in the reality" could be a sign about a future reboot of the D&D multiverse, or a door about to be opened for future "visits" from "other multiverses".

* Today thanks AI the style of certain artists can be imitate to create new pictures.
 

Earlier it was mentioned that new players aren't interested in the "deep lore" of a setting.

that's sad.

Having recently read the old Faerun Grey box stuff and how almost EVERY SINGLE PARAGRAPH brought up adventure ideas. Reading it was SO FUN. And for a DM a wealth of ideas.

But I guess if all you need is a premade adventure thats one and done in that land, more power to you. I can't express how knowing MORE about the realm I run as enhanced even premade adventures.

Recently after reading one of the new Dragonlance novels, that helped me create a Red Robed owned magic item shop which the players loved.
 

Earlier it was mentioned that new players aren't interested in the "deep lore" of a setting.

that's sad.

Having recently read the old Faerun Grey box stuff and how almost EVERY SINGLE PARAGRAPH brought up adventure ideas. Reading it was SO FUN. And for a DM a wealth of ideas.

But I guess if all you need is a premade adventure thats one and done in that land, more power to you. I can't express how knowing MORE about the realm I run as enhanced even premade adventures.

Recently after reading one of the new Dragonlance novels, that helped me create a Red Robed owned magic item shop which the players loved.
This is why I just can't see the current trajectory of WotC as a good thing for anyone but their shareholders.
 

Well, I think that the issue of whether "good", "evil", "order", "chaos", are human constructs or actually objective facets of reality is a fundamental philosophical question. Whether that is true or not in the setting, is bound to affect which strange philosophies will be more interesting/fun to explore.
This is the way.
 

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