D&D 5E [Poll] Cleric Satisfaction Survey

How Satisfied are You With the Cleric Class?

  • Very satisfied as written

    Votes: 46 39.7%
  • Mostly satisfied, a few minor tweaks is all I need/want

    Votes: 51 44.0%
  • Dissatisfied, major tweaks would be needed

    Votes: 12 10.3%
  • Very dissatisfied, even with houserules and tweaks it wouldn't work

    Votes: 2 1.7%
  • Ambivalent/don't play/other

    Votes: 5 4.3%

Specialty priests did not have opposing spheres generally.

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True, but I was referencing to how they didn't have access to all spheres like 5e clerics do, but were specialized. it made them feel different. As mentioned above, many 5e clerics feel the same. Sacred flame until you get spiritual guardians. Right there is half of your clerics regardless of domain.
 

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I'm mostly satisfied with the cleric as written. I think that they could do with a subclass ability somewhere around level 14 (you get your last ability at level 17 which is quite a gap from the level 8 ability). The only other thing I think they need is something which will eventually come about, more domains to choose from to help round out a pantheon.
 

True, but I was referencing to how they didn't have access to all spheres like 5e clerics do, but were specialized. it made them feel different. As mentioned above, many 5e clerics feel the same. Sacred flame until you get spiritual guardians. Right there is half of your clerics regardless of domain.

More or less agree. 2E nailed it I think. Spheres plus some sort of domain power would be good.
 

Once again I have mixed feelings, to probably no one's surprise. Traditionally in D&D, the cleric was a more martial or militant representative of a divine order, not necessarily a run of the mill priest, but an adventuring focused version of such an organization. They did not even receive spells until 2nd level, and were expected to be front line combatants along side the party fighter. Thus the heavy armor and a useful weapons list. So the Life cleric is probably slotted into this type of role; or at least, that is what I believe to be the intent. But, as has been pointed out, clerics did not get quite as much blasting power from their spell list; it was a bit more support focused. Sure you had Spiritual Weapon (very good in 5e), Flame Strike, and Blade Barrier; but most of that was limited to higher level and there was greater demand for healing placed on their spell load out. Druids where differentiated partly because they had more blasting earlier than clerics at the cost of less healing/protection. Now it seems that the cleric is, or at least can be, more of White Wizard type, depending on their spell load out, damaging cantrips and all.

As for the diversity of the sub-classes, I think they are at least as differentiated as the various wizard sub-classes, though others may disagree. I'm not one to pine for the halcyon days of 2e specialty priests, and it seems to me that part of the problems the class struggles with are related to trying to satisfy an ever greater diversity of concept, while still keeping to the traditional role an adventuring cleric is supposed to fill. What with Bards, Sorcerers, Warlocks, & Wizards now, it can be hard to fill a niche.
 

True, but I was referencing to how they didn't have access to all spheres like 5e clerics do, but were specialized. it made them feel different. As mentioned above, many 5e clerics feel the same. Sacred flame until you get spiritual guardians. Right there is half of your clerics regardless of domain.

As an aside, I think spirit guardians should be a spell which changes depending on your domain (which I guess this is easy enough to homebrew). At the most basic the damage could change depending on the domain. For some, the same damage as their divine strike ability. For others, a different damage type depending on the theme of the domain, or radiant if the domain has no obvious damage type. So fire for the light domain, but probably just radiant for knowledge.
 

As discussed in the other thread, melee Clerics like the War Cleric are mechanically unsatisfactory due to their lacklustre damage and MAD ability reliance (Str, Con, Wis).

The other domains that can focus on pure Wis and spell casting feel much more mechanically satisfying.
 

I'm mostly satisfied. The biggest change I want for clerics has to do with the spell list. There should be a very small number of common cleric spells, mainly just heals and a couple core buffs like Bless. The rest of the spells should vary by domain. This would help clerics of different gods to feel different from one another. There isn't a gameplay need for the core cleric list to be so multifaceted, and it makes clerics feel samey.

Personally, I don't like that clerics automatically know all the spells on their lists but, if the core cleric list was pared down and the domain lists were very specialized, I wouldn't mind it.
 

I voted dissatisfied. The class seems to be a vestigial hodgepodge of ideas. I've gone over how the Priest/Cleric was made as a rules patch for earlier editions in this forum (except for 4e, where it was a legacy name attached to the Divine+Leader part of the power grid)
[MENTION=5100]Mercule[/MENTION] touched on most of the current problems, but they get bigger when you take a look at them.

Firstly, what exactly is the difference between the Cleric and any other (sub)class that receives powers from the gods? We have other divine classes, quasi-divine classes (looking at you, Warlock), and a host of upcoming sublasses that look to take the Cleric's narrative away.

Secondly, why do Clerics share powers and spells anyway? Why does a cleric of death, destruction, and/or disease get access to healing spells? For that matter, why does a Cleric of trickery or shadows get them?
 

Very satisfied. I like the different feel of the domains in play. I dont mind all clerics having healing powers, but I do miss the way 4e separated/siloed healing from other spells. I really dont like having to make decision between doing something cool in battle vs helping the party by reserving spells for healing.
 

5e cleric is one of the most interesting and fun PCs to play in my opinion. I never really liked playing a cleric until now. So far, I've played a Tempest Cleric, a War Cleric and a Sun Cleric. I've enjoyed each immensely, and they each feel so different in play.

I really think the designers did their best work on the cleric for 5e.
 

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