D&D (2024) Polymorph temp hp remain

That is not a duration.
Sorry, what?
Everything a spell does is its effect. Everything which has a duration that a spell does ends when the spell's duration ends.
So aura of vitality’s effects end when duration is over you just said the healed hp was an effect that would end when the spell ended. Yet we know the The healed hp do not end.

Thus, some spell effects even from concentration spells do stay even when the spell ends.
 
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Rend would be fine if they got rid of the distinction between slashing, bludgeoning, and piercing damage. I mean, how often does it even come up*?

If you're going to streamline a system (which I generally favor), don't stop halfway.

*Unless you're playing BG3, in which bludgeoning damage is dramatically better than the other two.
Well, if you are going to get rid of different attack forms (bite, claw, etc.) then sure, get rid of the damage types. There are very few times when they come up in the game. The few times they do, you could just specify how certain weapons or damage types affect things differently.

Nothing in any of the spells override the duration of the temp hp. The problem is trying to treat temp hp as an ongoing spell effect when it’s an instantaneous spell effect, like healing or damage.
I think RAW this is the most important distinction in this case. Temp HP is granted by the spell. It doesn't specify as long as you remained polymorphed or during the duration of the spell. THOSE would be specifics overriding general "temp HP last until you finish a long rest".

Temp HP last until a long rest is finished. Like the heroism example, the last temp HP you got at the start of your turn don't disappear just because the caster lost concentration on their turn.

I firmly believe this is an oversight by the deisgners and Polymorph wasn't intended to give temp HP even if the spell ends, but currently that is what it does as written.

Oops! :oops:
 

Apples to oranges.

Think about ability loss.

Instantaneous: goes away with long rest.
Permanent: goes away after dispell magic.

That is not too hard to get, is it?
So what happens when aura or life ends? Do all the creatures it healed fall back to 0?
And all the damage done from Spirit Guardians is fixed when that ends?


I agree THP from polymorph is should end.
 

So what happens when aura or life ends? Do all the creatures it healed fall back to 0?
Nope. Healing is always instantaneous.
And all the damage done from Spirit Guardians is fixed when that ends?
Nope.
I agree THP from polymorph is should end.
I am really really suprised how hard that concept is to grasp.

Healing and damage are always instantaneous effects.
THP and ability damage can be instantaneous or have a duration...

Again apples and oranges.
And this is the most friendly answer I have for those comparisons.
 
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I am really really suprised how hard that concept is to grasp.
I think most of us grasp it just fine... we simply don't agree with you on it. ;)

Unless it is specified somewhere, once you have temp HP they last until depleted or you finish a long rest.

Again, heroism. At the start of your turn you get X temp HP equal to the spellcasting ability modifier of the caster. The spell ends after the full minute. Do you lose the temp HP you gained on the last round?

Nope. Why?

Because once granted temp HP last until depleted or you finish a long rest.

Is that so hard for you to grasp?? ;)
 

I think most of us grasp it just fine... we simply don't agree with you on it. ;)
Which is totally fine.
Unless it is specified somewhere, once you have temp HP they last until depleted or you finish a long rest.

Again, heroism. At the start of your turn you get X temp HP equal to the spellcasting ability modifier of the caster. The spell ends after the full minute. Do you lose the temp HP you gained on the last round?
Yes. They should go away. Usually the fight does not last that long anyway.
Nope. Why?

Because once granted temp HP last until depleted or you finish a long rest.
I agree that this is debatale.
Which rule is more specific. Spell durations or THP.
Is that so hard for you to grasp?? ;)

The question if it is too hard to grasp that healing and dealing damage has nothing to do with it. And that there isna spell duration rule that might be what you need to refer to.

What I can't stand are naughty word comparisons that are just invalid.

And I think common sense* (or RAI) should be the guideline how to rule if there is no clear RAW answer.

And I guess, this is why the Twilight domain did get through playtesting. Because the assumption of the designers is that those THP go away after the aura ends.

*in the sense of. If one rulingbis totally balanced and the other one is totally imbalanced, why argue for the unbalanced one?

And as a side note: polymorph should not be limited to CR = target level, but Spell level used to cast that spell anyway. The spell is unbalanced anyway.
 
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