Possible Victoria PbP Game?

eris404

Explorer
Hello everyone!

I've never tried this before, so I am testing the waters. :)

I'm thinking about running a PbP in my Victoria D&D setting. Briefly, it is D&D played in an "alternate-reality" 19th century Earth. It's called Victoria because I tend to run games at least starting in London, but it could take place anywhere on Earth.

I'm guessing I'd like to have a normal-sized group (3-4 players) who could post about once per week. Due to work committments, if I were to run this I wouldn't be able to start it until mid-July, but I'd have more background details (year, place, pertinent history, etc.) well before then.

Please post if you have any interest. Thanks!
 

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Very interesting! Could you give us a bit more background on the setting and rules that you are going to use? Is it a Steampunk sort of setting with D&D rules?
 

I'd be interested in seeing where you were going with this, how you planned to fit D&D into the 19th century and such forth.
 


Just a little more background: it's the setting I use for my regular (as in tabletop) D&D games. I use a few steampunkish elements, but not many. There are firearms, but they aren't as common, due to magic and magic items. I use the Iron Kingdom firearms rules for ease of use as I'm more interested in speeding the game along than historical accuracy or realism.

I like puzzles, mysteries, swashbuckling and thrilling tales, so I try to run campaigns that incorporate those elements. Some books that inspired me:

Jonathan Strange and Mr Norrell - Susanna Clarke
From Hell - Alan Moore
The League of Extraordinary Gentlemen - Alan Moore
Arrowsmith - Kurt Busiek
The Alienist - Caleb Carr
Frankenstein - Mary Shelley
Dracula - Bram Stoker
The Golden Compass - Philip Pullman
Newton's Cannon - J. Gregory Keyes
The Harry Potter books
The Devil in the White City - Erik Larson
The Complete Sherlock Holmes - Arthur Conan Doyle
 




Actually, I haven't gotten that far in my thinking, Festy. :)

In our table top game, we use 3.5 rules, mostly core, and use the old roll 4d6 drop the lowest number for determining scores. We tend to stick to mostly core classes or variations on core classes (such as the urban ranger Kid Charlemagne plays) but that's mostly so that we don't have to carry around so many books. ;) I also tend to start a little above 1st level (usually somewhere in 3-5 level range) because it makes things a little more interesting for the players. I use mostly core races, but with some slight changes; for example, there are no orcs in Victoria, but there is a "race" called orkling, which is a sort of mongrel folk. Orklings use the same statistic as half-orcs, only the name and flavor have changed.

I'll send a link with more details this week if I can.
 

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