D&D 5E Power Gamers Guide to Elemental Evil Players Companion

Somewhat. Wizards and Sorcerers are bad at melee. It's better for a sorcerer. A dragon sorcerer gets bonus damage and has more HP.

It's best for rangers and eldritch knights.

As a reaction a ranger gets resistance to the dragon's breath or a fireball on top of Dex save proficiency, and posssibly Evasion or Uncanny dodge. EK Fighters get indomitable and Con saves.

As far as I am concerned, the secondary component of Absorb Elements is basically irrelevant(D6 damage on being hit by a melee attack- once! meh).. The primary component is amazing for anyone that gets hit by a high damage elemental attack (or a flurry of smaller attacks in a single round).
 

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As far as I am concerned, the secondary component of Absorb Elements is basically irrelevant(D6 damage on being hit by a melee attack- once! meh).. The primary component is amazing for anyone that gets hit by a high damage elemental attack (or a flurry of smaller attacks in a single round).

Yes. But it is best to use the full spell over just half or 75% of it.
 

As far as I am concerned, the secondary component of Absorb Elements is basically irrelevant(D6 damage on being hit by a melee attack- once! meh).. The primary component is amazing for anyone that gets hit by a high damage elemental attack (or a flurry of smaller attacks in a single round).

True, but it's a nice bonus, especially for a level 1: after all it only took a reaction to cast it so it's something on top of what you already got. Sure, it's also quite possible that whatever damaged you is not vulnerable to that same damage source, and you still need to be in the condition of being able to make a melee attack.

But...it's really good from an imagination POV, I can already see that ranger pivoting while he casts the defensive wards and channels that same energy in a smiting blow on the nearest critter...let's admit this, even if it's not huge, it's very stylish:)
 

Absorb elements is on the wizard list but not the warlock list? Man, bladelocks just get no love at all*.

[SIZE=-2]*Okay, they do get earthbind. That one is pretty darn sweet for a melee character. But that's pretty much it. Elemental bane is only good if you deal elemental damage regularly--nice if you've got a flame tongue or frost brand pact weapon, but I don't see it coming up much otherwise, especially since it's in competition with hex. The investitures are just too narrowly focused for your one and only 6th-level spell.[/SIZE]
 
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Absorb elements is on the wizard list but not the warlock list? Man, bladelocks just get no love at all*.

As much as I'd love for it to be on the Warlock list, it's not unreasonable for it to be a Sorc/Wiz spell. If we get rules for elemental pact warlocks, then it probably (maybe?) shows up on their bonus spell list.

The weird part to me is that it's *only* a Wizard spell -- Sorcerers don't get it either. I had assumed they had pretty much identical spell lists, like in 3e.
 

The weird part to me is that it's *only* a Wizard spell -- Sorcerers don't get it either. I had assumed they had pretty much identical spell lists, like in 3e.

Nope. Wizards have 50-100% more spells than sorcs. For example, sorcs have no summoning spells (their only meat shield option is Animate Objects, which lasts for only one minute). They don't get Conjure Elemental, Conjure Minor Elemental, Planar Binding, or Animate Dead.

Also, sorcs have access to Enhance Ability and wizards do not. (Enhance Ability (Charisma) >>> Friends, especially when you've got pumped Charisma anyway.)

The narrowness of the sorc spell list is a real turnoff IMO, even moreso than the limited number of spells known. Sorcs make good blasters, but bad wizards.
 
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As much as I'd love for it to be on the Warlock list, it's not unreasonable for it to be a Sorc/Wiz spell. If we get rules for elemental pact warlocks, then it probably (maybe?) shows up on their bonus spell list.

The weird part to me is that it's *only* a Wizard spell -- Sorcerers don't get it either. I had assumed they had pretty much identical spell lists, like in 3e.

Wizards get a lot of ritual/long-term/thoughtful/prepared spells that Sorcs don't get, and Sorcs get all the blasty nastiness. Wizards also have schools to take into account (gotta have something for the abjuration specialist to take!), and their Arcane Trickster / Eldritch Kinght brethren. Don't know how that plays into this particular spell, except that EK's are going to luff it.
 

Yeah, if you can't even use medium armor, it makes no sense you can fly the orc off the cliff

You can grapple drag him and yourself off the cliff though, and fly away.

And yikes, Immolate stinks. Is it just me, or does WOTC seem to think damage over time is an advantage compared to just dealing it all up front? Like Acid Arrow vs. Scorching Ray, particularly the heightened versions.
 

Nope. Wizards have 50-100% more spells than sorcs. For example, sorcs have no summoning spells (their only meat shield option is Animate Objects, which lasts for only one minute). They don't get Conjure Elemental, Conjure Minor Elemental, Planar Binding, or Animate Dead.

Also, sorcs have access to Enhance Ability and wizards do not. (Enhance Ability (Charisma) >>> Friends, especially when you've got pumped Charisma anyway.)

The narrowness of the sorc spell list is a real turnoff IMO, even moreso than the limited number of spells known. Sorcs make good blasters, but bad wizards.

Sorcerers make great buffers as well due to being proficient in con saves and being able to twin things like haste, stoneskin, enhance ability, and greater invisibility.
 


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