HarryFlashman said:Dana, are your books going to be published in a non-pdf format?
Will they be published in an omnibus edition?
Are the books divided by genres (is Book I Small arms? Book II Machine Rifles? ect?) or time periods (black powder, etc) or just however you felt like finishing a particular book?
For the rest of you I have to recommend Ken Hood's Grim-n-Gritty rules yet again. If you are lookign for a greater nod towards realism ( penetration, burst and autofire) then Mr Hood has it. Unfortunately you will have to get his rules from someone who already has them as his sites are down and he no longer offers the rules for D20.
Inconsequenti-AL said:My main problem is that guns do too much damage.
Cuts into the heroic aspect of the game for me.
2D6 > 2D8 damage from a handgun is quite enough to kill a first level character. With massive damage no-one is safe (from crits at least)![]()
I'd prefer a system where handguns were more comparable to Shortswords rather than greatswords.
i.e. a similar suspesion of disbelief applied to guns that melee weapons get?
But that's just me. I will find that system some day!
Quasqueton said:I've wanted to get d20 Modern. But the more I look into the rules, the less I'm impressed -- mainly because of the firearms rules.
I mean, burst fire gives you -4 attack, but does double damage? Burst/auto fire was "invented" to make hitting a target more likely.
And as others have mentioned above, the autofire rule makes it look like machine gunners always fire at the ground around the targets' feet. Shouldn't the autofire mechanic be more like a line effect in D&D?
There was a bullet points or some-such article that addressed this in detail, but it all comes down to this:Quasqueton said:What is the reasoning behind not rolling an attack for each bullet of a burst? (Something like -2 for each extra bullet, cumulative -- first bullet at normal attack, second at -2, third at -4, 5th at -8.) Is the only problem the rolling of so many dice? If so, I don't think that is much of a problem -- players love rolling attack dice.
Is there a game balance reason for not tracking each bullet? If I wanted to house rule this, I'd like to know the reasoning for the core rule first.
Quasqueton