pogre said:An ironic post if there ever was one
I did not see it as trolling, but sharing a point of view that is debated in about 30% of the threads around here - I think there is an undercurrent of frustration in folks who do not dig the wargaming aspects of D&D, but yet this is the RPG the vast majority of folks play.
The degree of complaint varies from "I'm a little tired of my players refusing to interact with NPCs and just wanting to make a Diplomacy check" to "I thought we had evolved beyond all of this hack and slash nonsense" somehow insinuating there is bad fun.
D&D fits my game playing style well - I'm a gamist with a bit of narrativist thrown in using the Forge's lingo, but a storyteller type could be quickly frustrated by this game. It can be done - it's just that the rules do not lend themselves to it.
OK - now I'm babbling. But in short, I do not think Mythus was trolling. In fact, sometimes I'm in the first camp complaining about my players not wanting to roleplay more.
Does it have to be about the wargaming? Can't it be about the roleplaying, with physical conflict on occasion?
Yes, it grew out of wargaming. Mammals 'grew out' of therapsids. Doesn't mean we're mammal-like reptiles.
My point?
There comes a time in the evolution/development of anything new where it stops being part of an older clade (wargames) and forms a new clade of its own (RPGs). While RPGs have features found in wargames, they also have features found only in RPGs, and thus deserve a category of their own.