mythago
Hero
Short version: how do you handle a character who is present, but who is not going to be able to work with for a long period of time--say because they are turned to stone, paralyzed, trapped in a pocket dimension, or something similar? Do you tell them to miss the next session, bring a book, or take notes for a player journal?
Long version: in my last CoC game, one of the players was turned into a hummingbird. He is likely to stay this way for a minimum of the entire next session, and possibly longer if the party is not spectacularly clever. He's intelligent, and he can understand the party, but he has the physical shape of a hummingbird (i.e. no writing messages, can't talk, etc.).
How do you handle situations like this in your campaign?
(As a side note, I'm somewhat tempted to tell the player to miss the next session just because he's being pissy about this, but that's another issue
Long version: in my last CoC game, one of the players was turned into a hummingbird. He is likely to stay this way for a minimum of the entire next session, and possibly longer if the party is not spectacularly clever. He's intelligent, and he can understand the party, but he has the physical shape of a hummingbird (i.e. no writing messages, can't talk, etc.).
How do you handle situations like this in your campaign?
(As a side note, I'm somewhat tempted to tell the player to miss the next session just because he's being pissy about this, but that's another issue
