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Ranger|Seeker infinite damage combo (funny)

I wouldn't allow this to happen in my game because I wouldn't allow the weapon switching. You missed with the shuriken proccing whatever. That attack must now be taken with whatever is already in your hands. Oh...you're holding that bow 1-handed to use the shuriken?...then you can't use it to attack. Even if somehow it's a free action with Quick Draw or the like the DM at some point is allowed to stop the player from taking infinite free actions.
 

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Shorter paragraphs would make that first entry far easier to read. It gave me a headache trying to parse it.

How are you repeating inevitable shot/volley? You get one use of that per encounter (unless you spend an action point, in which case you get a second after an action point has been used after the first usage of the power, meaning that it can't be used twice in the same chain).

As far as I can tell, this gives you no more 'extra' attacks than just the 2 from inevitable volley.

I am missing with both shots on inevitable shot, so with the inevitable accuracy feat, the power is not expended.
 

Here's a cleaner version that doesn't require a pile of shuriken:

Feats: Inevitable Accuracy, Grazing Shot
Powers: Martial Supremacy, Inevitable Shot
Items: +1 Tratnyr (or Drow Long Knife or Net for shorter range)

For this version, you just keep using ranged basic attacks (with a heavy thrown weapon) and missing. Every time you miss, you deal Dex damage (from Grazing Shot), refresh Inevitable Shot (from Inevitable Accuracy), and use Inevitable Shot again. If you ever hit, you can reroll it with Martial Supremacy.

At level 30, if you started with 8 strength, you'd be at only a +14 to hit vs. AC (1/2 level + 1 enhancement - 2 range), which should miss everything except on a 20, and you can reroll 20's with Martial Supremacy. You can also add in some encounter or daily rerolls (e.g. elven accuracy) in case you get two 20's in a row.

You don't even need to be a seeker or hybrid seeker for this -- you can do it purely through multiclassing. If you never hit, you never expend Inevitable Shot, so having it as a daily is fine. To add this to any class, you'd use:

Bardic Dilettante
Multiclass Mastery (gaining Primal Sharpshooter and Brawling Warrior)
Acolyte Power (swap for Martial Supremacy)
Inevitable Accuracy
Grazing Shot

The only prerequisites are 13 Cha and 13 Wis, plus some Dex so Grazing Shot deals damage.

That is an interesting thought, but it does rely on resolution order. You have to not expend inevitable shot (by missing) before you can reactivate it, but then you'd have to use the misses from inevitable shot to reactivate it. But yah, +13 to hit with a heavy thrown at epic is not gonna hit much of anything.
 

you are at epic... not having dex 12 would be an epic fail here... and since you put your 8 in strength i can´t see how it can happen...

other than that: nice combo found, but not at my table.

errata suggestion: once per turn when you miss with unevitable shot...
 

I wouldn't allow this to happen in my game because I wouldn't allow the weapon switching. You missed with the shuriken proccing whatever. That attack must now be taken with whatever is already in your hands. Oh...you're holding that bow 1-handed to use the shuriken?...then you can't use it to attack. Even if somehow it's a free action with Quick Draw or the like the DM at some point is allowed to stop the player from taking infinite free actions.

Ok, so a hand crossbow which is one handed, and load free by default ;)

And note that I never suggested a DM should allow the infinite loop, or that I'd seriously try pulling it off in a real game. It was posted for sillyness.
By RAW, with quick draw this is possible, but as you say, any limiting factor on number of free actions breaks it. My suggestion was to prevent inevitable shot from being fired more than once on the same triggering non-free action, which breaks the loop. I personally would not allow a player to not use their full attack bonus to miss on purpose, but choosing a weapon to reduce the likelyhood wouldn't personally bother me much. For the investment cost, and epic levels, this combo simply isn't OP enough for me to care, so long as the infinite loop is closed off.

If it bothers you, don't allow it, but sheesh, dropping cows on people?

Incidently, my expectation is that "rebounding weapon" will evetually be erratad to require the same weapon, but as it's written now, it does not.
 

errata suggestion: once per turn when you miss with unevitable shot...

or once per non-free action -- it'd be lame if you couldn't use it with snapshot (in a Seeker MC Rouge build), or with an action point -- especially since it refreshes when you take an action point. But yes, this was my suggestion to fix infinite looping.
 

I still hope that someday they'll issue some sort of errata like that. Instead, they've been taking things like swiftshot and dancing flutes and making them dailies, which I think slightly misses the point.

Agreed... pretty much any encounter power that scales with level is a potential abuse, since at epic buying +1 magic items and bags of holding in large quantities is not prohibative.
 

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