No.
Only a GM who has those preferences...and demands absolute power...is doing so.
Hence why I keep saying that that specific thing is a problem.
I can accept most--possibly all--of those things.
I cannot accept "absolute power", and never will.
You gave the example of not being allowed to play a Tiefling as a DM demanding absolute power and once have again gone on for pages saying the the DM could find some corner of their world where the Tiefling could come from.
People have all sorts of ideas of what their ideal game looks like. Some want curated worlds where the players explore the mysteries of the DM's world that they've established. Some want to have a hand in creating a brand new world for every campaign. Some want to help decide what rule set every campaign is going to use. Some want narrative campaigns, some want more traditional games. Some want to play a Connecticut Yankee in <some fantasy world's> Court.
All of those options are fine, and I don't begrudge anyone their preferences. I'm genuinely glad there are so many options out there for people to choose from. But as a GM I cannot accommodate them all and if I tried I would fail miserably. I have my own preferences but I can also celebrate that we have so many options and so many ways to play a game without saying that someone who runs a game that wouldn't work for me is demanding absolute power.