Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]


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I'm glad our side won the conflict in the end, but I gotta say, that last post was confusing. I think not having a battle map to reference is in part to blame.

Edvik takes another swipe at Hobgob1 with his trusty bastard sword.... this time as his opponent stands before him dazed he gets a shot in and lands a nice little blow to the hobgobs thigh leaving in nicely gashed which he falls face first from on the floor...
So Hobgoblin 1 was knocked down if not killed outright by Edvik's blow?

Eltry unleashes his missiles at hobgob1 who has no chance of escaping ther targeted projectiles and takes them both to the chest
So Eltyr targeted hobgoblin 1 who was already down? :erm:

but still stands... probably because no one managed to hit him last go around.....
And yet hobgoblin 1 is somehow still standing after Eltyr's missiles strikes it? :-S

Edvik is the only one within 10 feet of this hobgob as he goes down so he is the only one that needs to make a reflex save.... (if someone else is within ten feet of this hobgob and I missed the move please let me know..)...
Menhir was in fact fighting hobgoblin 1 and so should be adjacent to it.

The corpse starts to almost instantly shake as it hits the ground lifelessly..
So hobgoblin 1 isn't actually standing anymore but is in fact dead, either from Edvik's blow or Eltyr's spell? :confused:

Hobgob2 take a swing at Menhir... The hogbob finds purchance SOMEHOW on the little earthen beast as he strikes a very VERY well placed blow between the half embedded armor pieces...
Menhir was adjacent to the dead/not dead/dead/exploding hobgoblin1, which should be about 30-ft away from hobgoblin 2 and so out of range of its melee attack.

Since hobgoblin 2 tries to run away after a melee attack and thus provokes an AoO from Berrek, but Berrek fails to harm it overmuch then the hobgoblin should succeed in putting some distance between itself and Berrek. At which point it's Menhir's turn and it'd charge the fleeing hobgoblin 2 and, according to the description of its successful strike, would succeed in killing it. So Menhir would be the only PC within range of the second hobgoblin's dead throws explosion.

At least, that's my best guess as to the sequence of events based on the posted description... Clarifications would be much appreciated.
 
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See I did edvik first when I meant to do Eltyr first as he goes before edvik.. I just forgot to format my post to indicate this

"but still stands... probably because no one managed to hit him last go around....." I do believe I wanted to say Hobgob2?..... I think I may have confused MYSELF on this one... LOL... please excuse me while I go hang my head in shame LOL...

I was almost sure that menhir was on hobgob2 with berrek and anton..... again maybe a map would help.. but I don't have a decent map builder only a scanner and that is very time consuming to draw maps of battles constantly.... I'll think it over though...

there were three AoO's happening nearly at the same time as I thought all three of you were on and within melee with Hobgob2.... thus you would have all gotten an AoO at the same time... thus he turned to run and didn't make it far I assure you....

Eathandrew... nooooo I rolled three d10's and each of you got splashed with 1d10 points of damage... the other two made there reflex saves... you did not so you took your total 4 the other two I had rolled 8 and 9 points of damage respectively... and thus making their saves only took half of that....

I see my error now as I placed mehir on the wrong hobgoblin on the first round.. I apologize for that and will try and keep a map next time of the battles actions and such.. if anyone has any good suggestions on good map programs to use and are simple to use.. please.. let me know :)
 

What exactly happened still remains rather vague to me. Two hobgoblins attacked the group, first with crossbows and then swords. The five party members took turns beating either one or both hobgoblins, they died and subsequently exploded and most of the party has suffered a few hit points of some kind of damage or other.

That's about everything I can deduce for certain. I couldn't really say who struck who, who exactly killed the hobgoblins or even what type of damage was suffered. The twin explosions for instance, were they a blast of concussive force, fire damage or an acidic spray? Did any of the others left in the hall get hurt? Is the hall itself damaged?

It's hard to describe a character's actions/reactions when it remains unclear what a situation entails.
 

Initialy, it was all clear (I thought) with Menhir attacking Hob1 and Berrek explicitely intercepting other one. Other characters reacted through Rathan or (in Lydia's case) indirectly so it was less clear. However, I understood that Anton attacked Hob 2 with Berrek who adjusted to have flanking (and thus sneak attacking) for extra damage. We should be ones on Hob 2 and Menhir should be able to charge after deathblow on Hob 1 and potentialy suffer from both bursts. But then descriptions went other way and it all broke down.

Rathan, I suggest that you keep the map (hand drawn if needed, no need to post scanned pictures) on hand for you use so you avoid this kind of confusion. In general when someone needs some tactical detail you can answer OOC question altough it slows down play somewhat.

What I suggest is that you create excel sheet with square grid (representing 5') and simply color code different terrain and put initials for PCs and numbers or letters and numbers for enemies (i.e. in this combat there would be M, E1, E2, B, L on PC side (1 and 2 could be replaced by their family name initials) and H1, H2 for enemies.

It is then simple matter for PCs to reference movement (I go to K5 and flank H1) and you can update it essentialy with every post. (and on the side have legend, initiatives, active spells and any other paraphernalia you feel you need.

Oh, and Berrek studies the liquid immediately. He'll ask if anyone has Detect Magic willing to borrow it and he'll also ask for aid (or aid another if mage wants to take a look and there are no detects available). I'll put it IC tomorrow after others chime in on aftermath of the battle
 

The damage from the exploding bodies seems to be fire at first but it is intertwined with something else none of you have ever encountered before, that is pretty much all you would know at this point....

Like I said I'm new at this whole PbP DM'ing thing and I am SO sorry for all of the confusion I will keep a map in some form here with me and if anyone needs to see it I will scan it and let everyone see for now until I get something else that's more compatible with PbP rp... the last thing I want to do is confuse you all and take fun away from the campaign.....

The hall in which came into contact with the blue-white substance seems to have been pitted where stone is concerned... the floor mostly and a bit of one of the walls... the wooden pews are scorched some but more melted and eroded where the liquid hit it is more of a better explanation... very odd indeed...
 

you all are free to make your own rolls out of combat.. I only like to make them in combat because all the rolls can be done at once and I can keep track of what is happening in one post rather than looking back over several posts to gather skill and attack rolls and the like.. :) if you would rather me do the rolling for you at all times.. feel free to make note of this to me :)
 

Go ahead and feel free to make all of Menhir's rolls; I'm all about delegating responsibility. ;) It's what I'm used to in my PBP games. Just please clearly indicate the results in your posts if you please; no need for a link to invisible castle for me incidentally.

Thanks, and sorry if my earlier posts seemed harsh. I know it's your first try at running a PBP game. Hopefully the exchange helped rather than hindered. :heh:
 

You can take care of all of Anton's combat rolls and things along those nature, but I'd rather do all spellcasting and healing myself, links included to Invisible Castle.

And I hope you can take our suggestions as such and not criticisms. We're just trying to make things run smoothly for everyone involved in the long run. I know I couldn't DM a PbP game so kudos are owed.
 

I assure you any frustration thus far has been due to my own shortcomings due to newb'ness.... any and ALL help is greatly appreciated as I said I'm a new DM to PbP and to some degree rather off the wall feats, classes, and abilities... so any help in descriptions and/or rules clarifications are a HUGE help :D :D
 

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