Thank you.
Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.
In the intro to the Planeshift: Dominara booklet, Wyatt says that he considers Guildmasters Guide to Ravnica to be the Planeshift document. They chose to work on it because it is the current M:tG,and seemed different enough to warrant a full book.Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.
In MtG, Ravnica is part of the MtG multiverse. In DnD, it is part of the DnD multiverse. If you can't wrap your head around that, I cant help you and you'll just have to live in denial.Yes. I've seen Ravnica as part of the MtG universe since 2005. True story. It is, in part, why they used it instead of some new setting build from scratch. If you can't wrap you hear around Ravnica being part of the MtG universe, I can't help you and you'll just have to live in denial.
Really?
They could put out HORRIBLE settings for the next five years, and we (my group and everyone I anecdotally know) would still have fun and play 5th edition.
I understood (didn't agree) your distaste for Ravnica, but 5e being a waste I do not understand.
Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.
Your mileage may vary, but I'm quite happy with my time and money investment, and goodness knows that I am hardly alone.There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
As somebody who started with 3E, I could never go back after 5E.You do you, man. 5e is what I wished 3e had been.
Nope. I want what is advertized. MtG in D&D. Not a new generic setting like what is being produced.
Indeed. Ravnica is a bad setting for this. Dominaria would have made more sense for this product to be interesting and in brand.
For a the first MtG D&D official product? Dominaria. Start with the basic and iconic stuff. Brand identity.
Indeed. WotC won't get my money and still stays irrelevant when it comes to RPG innovation. Its been what, a decade now that they haven't produced anything of note? Good thing for them the brand is strong. In fact it is surprising it stays so strong.