Thank you.
Quote or it didn't happen.
This was not and is not what was advertised.
You're spot-on, obviously. This is nothing but a cross-promotion product to boost YouTube and Twitch streaming advert/sub revenue and collect Magic and D&D players into one marketing pool to shake down for e-sport development. It's clearly not designed to give D&D players something they've been asking for, and it doesn't seem to to be giving Magic players the tie-in mechanics they want, either. Maybe they're crossing the streams of Magic and D&D hoping to create enough new revenue to offset Hasbro's disappointment in the Star Wars toy line.
Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.I'm glad to be the first one to tell you Ravnica is in the MtG universe and that MtG has had a few blocks set on Ravnica since then. Welcome to 2005!
I know I haven't heard anything to the contrary. This is a MtG setting converted to DnD, not MtG converted to DnD. People might want the latter but this was never touted as such. I think it's going to be great, MtG has some incredible worlds that are just perfect for conversion to DnD, it's why I like the planeshift documents so much. I've even started a conversion of Theros to DnD using information on the MtG website.Yet they have been clear from word go that this book is not a Magic book at all. No advertisement to the contrary, unless you have seen something I haven't.
It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D.Having not followed mtg, a part of me is still wondering as a player, "Why play in Ravnica?"
Is it because it's a city that covers the world? If so, what does having it span the entire world offer that playing an urban game in a regular city doesn't? It is a Metropolis style city, a Gotham style city? Is it multiple different cities depending on where you go?
Is it because of the guilds? If so, what do the guilds offer that makes them different from feuding factions in other settings? Do the factions have to be in Ravnica to be effective, or could they stand on their own, divorced from Ravnica?
For all the problems with Wayfinder's Guide to Eberron, it does an excellent job telling you why you'd want to play in Eberron.
Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.Really, I would have preferred Zendikar, but whatever.
What a waste 5e is turning out to be.