Thank you.
Indeed. This is why ultimately at our home game we abandonned settings and started games in Sigil and visited different worlds during a campaign. It boiled down to this week we'll do D&D with sand and psionics or D&D gothic horror or D&D steam-ish punk. It is something the folks at Paizo understood when making Golarion (they benefited from 30 years insight and none of the restraints) with all sort of zones with different vibes on the same planet.I can play this game too.
Athas, just FR but with more sand!
Eberron, exactly like FR, but with more Dragonshards and Warforged!
The first instance of VGTSS mentioned in W: DH it was as an alcohol pun. The second time it was mentioned it wasn't. If the joke had been the only mention I'd have written it off as a joke, but twice and the second mention more serious, I feel positive it's an Easter Egg, Volo's Guide to Spirits and Specters is coming, likely late Winter/Early Spring is my guess.
I don't think he is willing to count the NPCs as part of the Beastiary.
Let's flip this a second and see if the logic still applies. Say WotC used D&D to make some MtG cards. I would expect to see stuff like Bigby's hand spells, Magic Missile, Vorpal sword, the Eye of Vecna, Drizzt, Elminster, Raistlin, etc, cards. Not all of them and maybe not them specifically, but some similarly iconic elements tied to the D&D brand. If those wouldn't be turned into cards, what would be the point of doing a D&D MtG block?
Let's flip this a second and see if the logic still applies. Say WotC used D&D to make some MtG cards. I would expect to see stuff like Bigby's hand spells, Magic Missile, Vorpal sword, the Eye of Vecna, Drizzt, Elminster, Raistlin, etc, cards. Not all of them and maybe not them specifically, but some similarly iconic elements tied to the D&D brand. If those wouldn't be turned into cards, what would be the point of doing a D&D MtG block?
Yeah, when playing MtG roleplay is thrown out the window. You can have Jace and Bolas in the same deck. It doesn't mean anything. That is a pretty silly argument, you tried to make.And yet I can shuffle a Vraska, Golgari Queen in with Trolstani Discordant in an Abzan deck and the two play nice together.
Hello strawman my old friend, you've come to talk again.So you think that the seven races in the AD&D PHB should be the only races ever in fantasy, got it.
And that is terrible. A great loss for players and DMs.WotC is allergic to new classes
Nope. I want what is advertized. MtG in D&D. Not a new generic setting like what is being produced.It sounds less like you want D&D supplement for a MTG setting and more like you want an MTG RPG that is cross-compatible with D&D.
Indeed. Ravnica is a bad setting for this. Dominaria would have made more sense for this product to be interesting and in brand.None of which have origin on Ravnica.
Those are the only MtG iconic spells? Wow.Yeah, spells like Lightning Bolt, Counterspell, Fireball, and... uh, well look at that...
Indeed. WotC won't get my money and still stays irrelevant when it comes to RPG innovation. Its been what, a decade now that they haven't produced anything of note? Good thing for them the brand is strong. In fact it is surprising it stays so strong.Not the MtG YOU'RE looking for!
For a the first MtG D&D official product? Dominaria. Start with the basic and iconic stuff. Brand identity.The Planechase series covered some of the biggest names in MtG (Dominaria, Innistrad, Zendikar) as well as some newer ones (Amonket, Kaladesh, Ixalan). Ravnica, the setting with soon to be NINE card-sets set in it, is getting a hardback rather than a PDF. Aside from Pharexia, where do you think they should have covered?
Another strawman. Anyway, a power point system to represent mana is pretty easy to make and compatible with the core books for pros like the ones that work at WotC and the subcontracters they hire.Back to the "separate RPG with all new rules that is compatible with D&D" magical Christmasland thinking...
Yeah, when playing MtG roleplay is thrown out the window. You can have Jace and Bolas in the same deck. It doesn't mean anything. That is a pretty silly argument, you tried to make.
Of course maybe you play D&D with no roleplay, no lore, no background... Just a competition between players.
Hello strawman my old friend, you've come to talk again.
And that is terrible. A great loss for players and DMs.
Nope. I want what is advertized. MtG in D&D. Not a new generic setting like what is being produced.
Indeed. Ravnica is a bad setting for this. Dominaria would have made more sense for this product to be interesting and in brand.
Those are the only MtG iconic spells? Wow.
Indeed. WotC won't get my money and still stays irrelevant when it comes to RPG innovation. Its been what, a decade now that they haven't produced anything of note? Good thing for them the brand is strong. In fact it is surprising it stays so strong.
For a the first MtG D&D official product? Dominaria. Start with the basic and iconic stuff. Brand identity.
Another strawman. Anyway, a power point system to represent mana is pretty easy to make and compatible with the core books for pros like the ones that work at WotC and the subcontracters they hire.
And then there are the Vorpal swords and Magic Missiles that are part of all settings and would indeed by in a D&D MtG cross-over no matter the setting.The equivilant of Elminister, Drizzt, Volo, Farideh, Minsc, Szazz Tam, ect..., is Teysa, Jarad, Feather, Aurelia, Izoni, Emarra, Livonia, Agrus Kos, and so on, not Ajani Goldman's, Chandra Naalar, Dack Feyden, Kaya, Nahari, Karn, Sorin Markov, act...
So yeah I'd expect an Elminister card if they were doing a Forgotten Realms MtG deck, but not if they were doing Darksun deck or Dragonlance.
And yet you'll get lots of planar interaction.Still I think they specifically avoided stating Planeswalkers, not even Jace, because I don't think they know how they are going to handle MtG style Planeswalkers in D&D, because it asks too many questions they don't want to answer, it highlights the differences in the MtG and D&D cosmologies.
Example, Elminister could Planeshift a whole bunch of people between planes with simple spells without breaking a sweat. Nicol Bolas post mending could not do that no matter how hard he tried. No MtG planeswalkers could. Even the Planar Bridge can't take living matter across it.
Given the nature of the setting, covering the Guilds is pretty much everything. There is no government outside the Megacor...Guilds, nor any religion.
Remember, I aready agreed with you the D&D settings were similar and it was just a tweek of flavor.Ironically Dominaria is the single MtG setting most like the Forgotten Realms by a country mile. Both are archeology worlds. Dominaria is MtG's "kitchen sink setting" with deep lore and a long history, like FR. I can't believe you complain that Ravnica is just like FR and then say you would have preferred Dominaria be the first MtG, when Dominaria occupies the exact same thematic space with FR!