Raven Crowking
First Post
Oh, and may I add that there was an incident of spontaneous mapping that occurred?!?
Sounds a bit dire. Everyone ok?Oh, and may I add that there was an incident of spontaneous mapping that occurred?!?
Sounds a bit dire. Everyone ok?
I assume you mean that one or more of the (non-veteran) players starting mapping the area their characters were in, with no prompting, etc. . .? Not a term I've come across, is all. Anyway, if so, awesome!
And in general, it sounds like RCFG does all you were hoping it would do.Well, enables & encourages the stuff you were hoping it would enable & encourage. Bleh, you know what I mean.
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I can't see the trees for the forest. RCFG feels like 3.5 with a few changes. Your genuine innovations and adaptations are hidden away in sidebars, in the combat chapter, in the spells appendix, and so on.
Glossary is a wall of text. You need to start your document with what your game is about and what are the new and special rules that facilitate that. Put the glossary at the end and give me the terms I need at the starts of the chapters where I need them.
3.5 complexity compounds with pre-3E complexity. Instead of taking the simpler elements of 3.5 and the simpler elements of pre-3E D&D, it seems you've taken the more complex elements of each. Your 1E ideas are hidden by 3E rules bloat and the 3E simplifications are obscured by unnecessary 2E rules.
A lot to digest. 3.5 gets away with its complexity because I know and play 3.5. RCFG takes 3.5's complexity but changes it - I don't know which 3.5 rules I've learned apply and which ones don't. I suggest creating a quickplay document - a la Basic D&D - of all the rules I need for levels 1 to 3.
Monsters. I know this is a player's guide but until the Big Book of monsters comes out I need something to kill.
Ability scores. It's unclear whether we can distribute our rolled ability scores however we like or if they're in order.
Options bloat. Do we need that many weapons and armours? It threatens to slow down character creation considerably.
Weapon training vs skill points. It was unclear to me what it meant to have weapon training and what it meant to have skill points in a weapon skill.
I'll give RCFG another look through next time I get the chance. If you have any questions about my feedback, feel free to ask.
You might try wording like Trained (0 ranks) to reflect fighters with Skill at Arms and similar abilities.A character is considered to be Trained when he has at least one rank in any skill or weapon skill. Sometimes, a character can be considered Trained even with no ranks (such as fighters with Skilled at Arms). If you are not Trained, you take a -4 penalty to skill checks or attack rolls.