ExploderWizard
Hero
I do think the one letdown of Moldvay is combat; I find the combat sequence to be a little awkward even though the basic mechanics are solid.
Personally, playing today I'd ditch the per-side initiative and combat sequence and just use cyclic initiative.
Exactly the opposite here. I much prefer side base initiative to cyclic. The initiative order becomes predictable, gets meta-gamed and is boring IMHO. Not knowing who gets to go first round by round is much more exciting.