Recruiting! The Dragonknights - The boardgame. (Calling evileeyore)

Thanks! I was curious, and it might put things into perspective a bit.

Count me in anyway, but a few questions:
How close are the rules to HeroQuest (would it help to actually have the HQ rules leaflet)?
The heroes start out with the same general abilities when they choose the same class?
 

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The rules are more or less the same, only less complicated than HQs rules.
All 4 heroes are identical, but if you choose to play as a Hunter or a Thief, there are some minor differences.

Hunter: Get ranged attack, but loose ability to wear heavy armor and shield.
Thief: Bigger chance of success when Searcing, cannot use armor, cannot use big shield and two-hand weapons. Get 3 actions each round, where other characters get 2 actions.
 




Play style is going to be turn-based, with a set order of whos to go first each round. I'll provide a map, and it'll be updatet with each move one of the players will take.

Ex:
player 1 moves his hero, then search
map update.
player 2 moves his hero, then opens a door
map update
player 3 moves his hero, then attack a newly arrived monster
map update
the GM moves any monsters, and attacks with any of them, if possible.
map update
new round
 
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