Recruitment/OOC for Star Trek + Savage Worlds game.

Tokell32

Villager
Hi Everyone,

After a briefish return to Dnd-type games over the pandemic, I thought I would try something different in the roleplaying realm. I want to try my hand at some soft Sci-Fi and I thought Star Trek would be a great fit. After looking at the half a dozen Star Trek systems, I thought Savage Worlds would be a great, light (fast, furious, fun) way to do trek and I'm looking to see if I have anyone else interested. The system itself is fairly light (although obviously some adaptation is in order). I'm looking for 4-6 interested players and I do plan on having people run a senior officer and a junior officer/enlisted man to help make sure that people don't get left at the conn.

Star Trek + Savage Worlds game game (WIP)

Savage Worlds, Adventurer's Edition (SWADE)

Recruiting over the next three weeks to see if there is interest (Ideally starting on Feb 15).

In terms of the game, I'm very much married to the regular trek idea but trek has room for multitudes, so I am very open to suggestions there. In terms of Trek I am very much looking for 'classic nu-trek' in the vein of The Next Generation and Deep Space Nine. I grew up with that stuff and its very much the sort of Fiction that I am trying to produce (although I still have a lot of love for the Original Series and all the animated versions out there). I want to sort of noodle out the 'where's' with people as we go threw recruitment but we will be starting out as novices unless something really wild get pitched. I may have been reading too many Star Trek generals but I'm really looking forward to this and I hope we can explore and prosper together!

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Steve Gorak

Adventurer
Hey @Tokell32!

Id love to join. I’ve seen all the shows (even the original!), but have never read any materials. I’m open to pretty much anything, as long as my character doesn’t wear a red shirt ;-)

I don’t know the system though, is there an open reference document that I can go through to get an idea of the classes/roles?
Cheers,

SG
 


Tokell32

Villager
Savage Worlds is a generic system, started with a wild weird west setting and they've released settings for basically every genre. Now as we're kitbashing Star Trek and Savage Worlds together, there is not a specific conversion or setting rules to use. That said, the best intro I could find (that's free, you have to sign up to drive thru RPG however) is This one. The system is classless, and basically uses a combination of skills and edges (think feats) to allow people to act.

That said, its still for the default western setting but it is the right edition (they are largely backwards compatible so it can be confusing). All the character stuff will apply (but the setting won't be western). The basic idea behind Savage Worlds (to borrow dnd terms) is that instead of having a fixed dice (d20) and variable DC's it has fixed DC's (generally 4) but a few are different) and variable dice. Instead of having Strength +3 you'll have d10 strength and roll that d10 against the the DC of 4. The game aims to be fast furious fun, fairly mini agnostic (they do measure things in inches and the game can be run with minis or more theatre of mind).

Honestly being strong on Trek is the important thing here. I think everyone will be able to pick up the system as we go (and I recommend the system). As this isn't a published conversion some things will have to be worked out (the rules for race creation, lasers and tech are all in the book but we can talk about things as they go). At worst if you have a strong idea for a character ( Here's a blog with Captain Kirk as a Savage Worlds Character). I guess in addition to your character ideas, did people have a preference for Era, and style (Exploration ship aka Enterprise/Voyageer, Space Station, aka DS9, Speciality Team like Elite Force or Away team video games). Perhaps an idea of villains you'd like to see.

If people were interested something different could be played. (You ever want to found your own klingon house? Perhaps play raider and pirate?). I was sort of expecting a StarFleet Exploration Vessel dealing with some 'episodes' or monster/puzzle/social issue of the week type thing and let anything that develops develop from there. Let me know what you think

I guess one question that would be good to ask is if you guys wanted to have a Playercharacter be the captain or perhaps leave him NPC (to rubberstamp your shenangians) and basically have the rest of the senior officers be the players / Jr officers when needed.

And we still are looking for a couple more players, don't be shy.
 

Steve Gorak

Adventurer
Very Cool, thank you! I like the claseless system!

So to adhere to the Terek spirit, I imagine there is no magic, but light psionics are ok, right?
I recommend that the captain be an NPC so we don't have a character that bosses other PC's around (unless I'm the captain ;-)

As for the epoch, I think it would be fun somewhere between NCC1701A and B (so still a lot of unknown space), but I'm open to anything.

As for a character, I'm tempted in a psionic leaning vulcan or similar race, but I need to give this more thought. Oh, he'll be wielding a lightsaber (kidding!).

I have to catch up on the system, so thanks in advance for your patience!
Cheers,

SG

Edit: or perhaps a shapeshanger for the character. Otto was dang cool!
 
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Tokell32

Villager
BTW, I found this.

Well I wasn't sure on the rules for posting things like that. That is Explorer's edition which is sort of their Edition 1.5. The rules are largely the same (although there are some differences, skills are a bit more simplified in SWADE, Charisma was made a generic bonus in SWADE, etc). If everyone wants to run explorer's edition I have no issues with that (that was actually the first edition that I played in Savage Worlds) or that's a good enough handbook to use if you don't mind me sometimes saying that , x was updated and is now y.

As for the characters, yeah some light psionics will be allowed for Canon races. I hadn't really considered that sort of intermediate time period but it could be a lot of fun. I'm a bit of a fan of star fleet battles so in terms of Timelines/canon's to consider I'm more tempted to mash things together then anything. Shape changers are interesting (and star trek has quite a few to consider). I like the enterprise A idea not sure about the timeline, I'm also a fan of STO so having a 'Refit Constitution' as a result of the dominion war would also make sense.
 

Steve Gorak

Adventurer
Fyi, I’ve been binge watching a bunch of videos on YouTube about Savage Worlds. I definitely like the system as it’s not too complicated. I’ll need some help to put everything together but I’ll give it try shortly. FYI, apologies in advance if I disappear for a few days. My spouse is 36 weeks pregnant so D day is any time now ;-)
Cheers,

sg
 


Tokell32

Villager
Well if I'm only getting a couple of players that opens up what we can do in fiction quite a bit. We definitely could do a captain and first officer (with the priviso being that you work together) or even some more political type/not star ship type stuff

So, in terms of elevator pitches:

The Re-fit and Renamed, Recommissioned Refit Enterprise A, exploring into the Beta quadrant and Neutral zone after the Kitomer accords were signed. This would work either as Captain/First officer or bridge crew.

Star Fleet Special Operations in the Early 25th Century. (Basically after the dominion war and after all the TV series, set roughly in 2415, Perhaps based on the STO timeline perhaps not. Less Classic Star Trek so much as an exploration of Star Trek. Special Operations will be a combination of troubleshooting. problem solving and political work that regular star fleet crews had already failed to solve satisfactorily. (sort of a 2 man fireman trouble shooting, spy/diplomat teamup).

Timeline Convergence (also in the Early 25th Century). After the dominion war the universe and the mirror universe begin merging. Neither side knows if its a plot, attack, or simply fate but both the Terran Empire and Star fleet must finally face up to their reflection.
 

Steve Gorak

Adventurer
Hey @Tokell32

I'd favor the first two options, simply because I've been out of touch with the more recent series, so I'm not sure what the mirror universe is. This could however be used as a plot point/backstory for my character, so I'm not to rigid about the first two.

My plan is to generate a character this week-end. I like making characters, so I may do a few, and see which one fits better. Be ready for mistakes, since this will be my first try. FYI, I tried looking for star trek racial templates for Savage Worlds, but couldn't find any, so I'll make the characters as humans, and we'll adjust based on feedback.
Cheers,

SG
 

Tokell32

Villager
Well lets start planning for the first scenario and if we get interest in something different its easy enough to transition characters or remake them. In terms of Alien Races, I like the idea of sticking to human for now. One of the advantages of Swade is that their 'race builder' is spelled out in the core book. (races are going to end up being about 2 pts of advancement and 2 pts of hinderances roughly but we'll go thru it together).

What common races would people be interested in? The big 4 I presume + Klingon, Orion, Deltans, Edosians and a few others?
 


FitzTheRuke

Legend
I've always been fine with playing humans - forces me to concentrate on individual character over racial stereotypes. I'm okay with any setting. Enterprise A is okay by me, though I'd also be very happy with a smaller, made-up ship on its own special mission.
 

Tokell32

Villager
Well all signs point to the game being set about 2295 (about 2 years after the signing of the first Kitomer Accords) as the Beta Quadrant really starts opening up for peaceable research by the federation but the specter of war still looms.

In terms of Ships, the Enterprise A is one suggestion, but Fitz mentioned some smaller ships/novel ships so I thought I would throw around some ideas.

Akyaki Class Ship, A perimeter action ship
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Perimeter Action should be read as 'sneaky applied force aka submarine type action' About 210m long, crew of 85 and considered to have top speeds 'as fast as any in the fleet' which I guess can be read as something like Warp 8.9 for whole minutes at a time. This ship would be later enlarged slighty (by about 80 m) to the Akula class. Akyaki has no shuttles (relying on teleporters) and minimal crew.

Alternatively if you were interested in something even smaller. The Scout Vessels of the Archer Class

1646057114147.png


These ships were actually at the end of their service during this time. Two officers, 16 crew members (and 4 bunks to share among them) and the stated design purpose of 'to go "very far, very fast, and not be noticed." They go "to the edge of nowhere and peek behind the curtains." Top Speed of warp 9.4, planetary landing capability (indeed these ships are pretty reminiscent of runabouts). Could be a good fit and I can definitely see them being pressed into 'one last hurrah' or beginning to enter civilian use.

And the much larger Enterprise A of course, I could definitely see some cold war esque tension in the game (now that the klingon's are 'our esteemed allies' but the peace is untested) or we could go with a more classic star trek cruiser.

Lets see some character ideas. Aliens are fine also, Just mostly getting this stuck together so we can begin and adjusting things as its looking like it will be the three of us (although more people are always welcome).
 

Steve Gorak

Adventurer
Hi there,

I like the idea of a Scout Vessels of the Archer Class, with the 2 officers being the PCs, but I'm open to anything.
I was earnestly planning to do some characters this week-end, but contractions started and my mind wasn't focused on RPGs ;-)

I have some ideas in mind, and bear with me since I still need to make sure I understand the system.

Here they are:
1) Empath type: Hindrances; Code of honor (major), Arrogant (normally major but I'm going to tone it down so its minor), outsider (minor); Edges: Arcane background (super power - psionically oriented (trying to avoid the major downside, otherwise I'd pick psion)), beast master, extra power. I'd love for him to have one of those weird klingon dogs ;-) maybe he was involved in the Kitomer negotiations
2) Pilot type: Hindrances: Heroic (major), Code of Honor (Major toned down to minor), Delusional (minor - thinks he's lucky and pushes his luck), Edges: ace, alertness, danger sense
3) Technical spy : hindrances TBD , edges: McGyver, Thief, marksman
4) Engineer type : hindrances TBD , edges: Gadgeteer, Mr Fix it, Arcane background (weird science)

I love doing characters, so I'm likely going to fiddle with these concepts, make characters, and pick the one (or those) that I prefer.
Any of these you prefer @Tokell32?

Cheers,

SG
 


Tokell32

Villager
Hi there,

I like the idea of a Scout Vessels of the Archer Class, with the 2 officers being the PCs, but I'm open to anything.
I was earnestly planning to do some characters this week-end, but contractions started and my mind wasn't focused on RPGs ;-)

I have some ideas in mind, and bear with me since I still need to make sure I understand the system.

Here they are:
1) Empath type: Hindrances; Code of honor (major), Arrogant (normally major but I'm going to tone it down so its minor), outsider (minor); Edges: Arcane background (super power - psionically oriented (trying to avoid the major downside, otherwise I'd pick psion)), beast master, extra power. I'd love for him to have one of those weird klingon dogs ;-) maybe he was involved in the Kitomer negotiations
2) Pilot type: Hindrances: Heroic (major), Code of Honor (Major toned down to minor), Delusional (minor - thinks he's lucky and pushes his luck), Edges: ace, alertness, danger sense
3) Technical spy : hindrances TBD , edges: McGyver, Thief, marksman
4) Engineer type : hindrances TBD , edges: Gadgeteer, Mr Fix it, Arcane background (weird science)

I love doing characters, so I'm likely going to fiddle with these concepts, make characters, and pick the one (or those) that I prefer.
Any of these you prefer @Tokell32?

Cheers,

SG

The only one that concerns me a little is Weird Science out of the lot. It would have to be something 'over and above the technology level' to require that edge. It can be done, it sort of fits that engineering niche but weird science isn't engineering (aka you can't replicate weird devices, they only work for you , whatever trapping you choose , etc). I'm so so on it, I don't really want to have to give all my engineers weird science but it sort of fits. I'm prepared to hear a character pitch on it.
 

Steve Gorak

Adventurer
The only one that concerns me a little is Weird Science out of the lot. It would have to be something 'over and above the technology level' to require that edge. It can be done, it sort of fits that engineering niche but weird science isn't engineering (aka you can't replicate weird devices, they only work for you , whatever trapping you choose , etc). I'm so so on it, I don't really want to have to give all my engineers weird science but it sort of fits. I'm prepared to hear a character pitch on it.
Hey, thanks for the feedback.
I'm really not stuck on the weird science. Its true that the tech level is so high that it may actually be redundant, especially given the powers listed in the free stuff available online. I liked the Mr Fix it edge, and it required the weird science one, but no worries.

Any thoughts about the Superhero edge vs psion for psionic ability? I was thinking of powers that make sense in Star Trek: Beast Friend, Mind Reading, and Speak Language (Telepathy trapping if ok with you - we'll have to agree on a range). I'd prefer psion for the 3 powers, but find that the brainburn penalty is kinda nuts for the benefits of the powers. Worst comes to worst I'd consider superpowers and take 2 additional edges: extra powers to get Beast Friend, Mind Reading, and telepathy (for a total of 3). It'd be nice if the telepathy at short range could be free, or maybe if communicating with another telepath, it becomes free. What do you think?

Cheers,

SG
 

FitzTheRuke

Legend
oh, and let me know if some or these are close to some concepts you wanted to play @FitzTheRuke !

I'm happy to let you build a bunch of characters and I'll one or two (whoever you like) and play them! When I don't know a system, I'd rather play pregens (or in this case otherplayergens) anyhow.

Archer Class Scout ship where we play one or two primary characters each and roleplay some secondary crew as well would make me very happy.
 

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