Still working, but this is the shape it's taking so far.
"Kason" Freeman (CL 5) -- Brelish Human Rogue
[sblock=Stat Block]Changeling Rogue 5 Lawful Neutral (with "practical" tendencies)
Init +2;
Senses Darkvision 30' Spot +8 Listen +8 Search +10 [+15 vs traps]
Languages Common
************************************************************
AC 16 (armor4/dex2/ring0) [+1 vs traps]; touch: 12 ; flat-footed: 16
hp 32 (5 HD)
uncanny dodge (dex to AC if flat footed), Trap sense +1 (included)
Fort +4 (con2/class2)
Ref +6 [+1 vs traps]
[Evasion] (dex4/class4)
Will +2 [+2 vs sleep/charm] (wis0/class2)
******************************************************************
Speed 30 ft (6 squares)
Attack Melee +1 Falchon +6 2d4+3 (18-20)
Sneak Attack +1 Falchon +8 2d4+3 +3d6 (18-20)
Attack Ranged Throwing Dagger +5 1d4+2
Ranged Sneak Attack Throwing Dagger +7 1d4+2 +3d6
Base Attack +3
Grapple +5
Attack Options sneak attack +3d6
Combat Gear Cloak of Shadows (Hide in Plain sight 5 rnds/day), Scroll
Shield x3,
Action Points 7ish (?)
****************************** ************************************
Attributes Str 14 Dex 15* Con 14 Int 14 Wis 10 Cha 10
* received improvement for level
SQ change self, Natural Linguist, Shapechanger subtype
Feats Sly Fortune, EWP (Falchon)
Skills Balance +2
u Bluff +10** Climb +4 Diplomacy +0
u Disguise +10
u# Disable Device +15 Escape Artist +2
u Hide +10 Intimidate +2** Jump +4 Listen +8 Move Silently +10 Listen +8 Open Locks +15* Search +10/+15* Sense Motive +4** Spot +8 Swim +2
u Tumble +10 Use Magic Device +8
[sblock=Skills detail]
u=untrained
*=Centipede Gauntlet (vs traps)
**=changing racial bonus
#=change self bonus
Ranks
Balance Bluff 8 Climb 2 Diplomacy 0 Disable Device 8 Escape Artist 0 Hide 8 Jump 2 Listen 8 Knowledge (x) 0 Knowledge (x) 0 Move Silently 8 Listen 8 Search 8 Sense Motive 2 Sleight of Hand 2 Spot 8 Swim 0 Tumble 8 Use Magic Device 8
[/sblock]
Possessions combat gear +
The Pitted Blade (+1 falchon WoL), Scroll
Detect Magic x3 Daggers x8 (belt), Daggers x2 (each boot), Travel Documents (multiple identities Aundair, Karrnath, Breland/Stormreach, Q'barra, Talenta Plains) masterwork thieves tools (backup set), collapsible 10'ft pole, and traveling gear.
[sblock=Traveling Gear]two sacks, 2 sunrods, 6 torches, bed roll, backpack, 2 weeks of trail rations, several spare set of clothing, 20 steel spikes, hammer, 200' of silken rope (knotted for easy climbing), chalk (red, white), 4 waterskins, 2 grappling hooks, [/sblock]
[sblock=The Pitted Blade]
stats tbd
Kil'x's prized possession discovered during a disastrous battle with Karrnathi forces that ended his military career. This +1 byeshk falchon is twisted and pitted as if it were dipped in a powerful acid. In the right hands the weapon, which supposedly dates back to the hobgoblin empire, will supposedly drip acid, increase damage from sneak attacks (deadly precision), improve his chances of getting a lucky shot (improved crit) and even return when thrown.
The fact that the right hands are apparently not Kil'x's is a source of no little irritation to the changeling. He stubbornly totes it around anyway (though he stopped trying to throw the damn thing after he took off a chunk of his ear). He doesn't like to think about the possibility that the gnomish sage was just having him on.[/sblock]
[sblock=The Cloak of Shadows]Grants darkvision 30'. Also for five non-consecutive rounds a day the user can hide in plain sight, provided they aren't in natural daylight, the effects of the
daylight spell, etc[/sblock]
[sblock=The Centipede Gauntlet]
The Centipede Gauntlet. Kil'x won this gauntlet from a warforged assassin named Leaper during a particularly intense game of cards in Thronehold. (Leaper foolishly bet "his left arm"... Kil'x let him bargain him down to the component he was wearing on it). Kil'x had warforged component modified to allow a human sized creature to wear it. The gauntlet is constructed of a night black metal and features dozen of small wires and jointed legs. When worn it allows the user to extend their senses into the gauntlet; the limbs and legs of the gauntlet are extremely sensitive almost self-aware, and help the user find and disable traps and open locks.
When worn the gauntlet provides a +5 tool bonus to search (traps only), and +5 to disable traps and open locks.
The two-fingered gauntlet is poorly suited to other activities that require fine control (slight of hand, etc) and Kil'x avoids wearing it when he's not doing B&E or Tombraiding.
Leaper was killed by a trap a few weeks after the game. (Kil'x felt a certain amount of relief, he wasn't known as being the sort to lose gracefully) When he's dealing with a particularly tricky trap or lock Kil'x sometimes finds himself talking to the dead warforged.[/sblock]
[/sblock]
[sblock=Build Details]
Hit points 6 (Rog1) + 4x4 (Rog2-5) + 10 (con) = 32
[sblock=Magic Item Math]
Falchon "free"
Cloak 4750gp
gauntlet 1250
[/sblock]
[sblock=Skill Points spent per Level]
8 ranks in Hide, ms, listen, spot, tumble, Search, Bluff, Disable, UMD, Open Locks
2 ranks in Climb, Jump, Sense Motive, Sleight of Hand
no ranks in disguise, intimidate, escape artist :/
[/sblock]
[sblock=Class and Effect Breakdown]
rogue 5 requires no explanation I think
[/sblock]
[sblock=Feat Progression]
1st: Sly Fortune (1 luck reroll)
3rd: Exotic Weapon Proficiency: Falchon
4th: Dex +1
6th: unbelievable luck (+2 rerolls)
8th: Dex +1
[/sblock]
[/sblock]
[sblock=Comments and Questions]
Nada[/sblock]