I tweaked the melee weapons in D&D 5E. I had the following goals:
The biggest changes are increasing the damage of one-handed non-Light, non-Finesse weapons by roughly 1 die and fixing some suboptimal options such as the Greataxe. Daggers also got a slight nerf.
If you use this weapon list, you should also change abilities which add additional weapon damage dice (e.g. Barbarian's Brutal Critical, Half-Orc's Savage Attacks). They should now allow you to roll all of the weapon's damage dice X additional times.
Warning: Longswords no longer deal 1d8 and Bastard Swords aren't in the game anymore. If you really want Bastard Swords, switch the stats of the War Pick with the Longsword.
Changes from the original weapons table are underlined.

If you're not logged in, see http://i.imgur.com/K7Nolbs.png for the table.
- Increase variety in weapons and remove the strictly-inferior weapon options.
- Improve one-handed Strength weapons relative to finesse weapons and two-weapon fighting.
The biggest changes are increasing the damage of one-handed non-Light, non-Finesse weapons by roughly 1 die and fixing some suboptimal options such as the Greataxe. Daggers also got a slight nerf.
If you use this weapon list, you should also change abilities which add additional weapon damage dice (e.g. Barbarian's Brutal Critical, Half-Orc's Savage Attacks). They should now allow you to roll all of the weapon's damage dice X additional times.
Warning: Longswords no longer deal 1d8 and Bastard Swords aren't in the game anymore. If you really want Bastard Swords, switch the stats of the War Pick with the Longsword.
Changes from the original weapons table are underlined.

If you're not logged in, see http://i.imgur.com/K7Nolbs.png for the table.
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