Revised Melee Weapons

Zelc

First Post
I tweaked the melee weapons in D&D 5E. I had the following goals:

  1. Increase variety in weapons and remove the strictly-inferior weapon options.
  2. Improve one-handed Strength weapons relative to finesse weapons and two-weapon fighting.

The biggest changes are increasing the damage of one-handed non-Light, non-Finesse weapons by roughly 1 die and fixing some suboptimal options such as the Greataxe. Daggers also got a slight nerf.

If you use this weapon list, you should also change abilities which add additional weapon damage dice (e.g. Barbarian's Brutal Critical, Half-Orc's Savage Attacks). They should now allow you to roll all of the weapon's damage dice X additional times.

Warning: Longswords no longer deal 1d8 and Bastard Swords aren't in the game anymore. If you really want Bastard Swords, switch the stats of the War Pick with the Longsword.

Changes from the original weapons table are underlined.

K7Nolbs.png
If you're not logged in, see http://i.imgur.com/K7Nolbs.png for the table.
 
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You say that the Bastard Sword is no longer in the rules. Have you read the latest Basic Rules update? They have also removed the Bastard Sword, among other changes.
 

You say that the Bastard Sword is no longer in the rules. Have you read the latest Basic Rules update? They have also removed the Bastard Sword, among other changes.
The "Bastard Sword" in 5E is using the Longsword in 2 hands (Versatile 1d10 damage). I removed that option :). Someone who wants it can just as easily switch the War Pick stats with the Longsword.
 

I am also concerned that the Versatile martial weapons make the Two-handed weapons obsolete.

I mean, why would I blow 50 gp on a Greatsword when a 10 gp Battleaxe will do the same damage?
 

I am also concerned that the Versatile martial weapons make the Two-handed weapons obsolete.

I mean, why would I blow 50 gp on a Greatsword when a 10 gp Battleaxe will do the same damage?
I tried to make sure Versatile weapons are a bit worse than using a "real" two-handed weapon. 2d6 averages 0.5 damage more than 1d12 and is more consistent. It also synergizes much better with Great Weapon Fighting. People seem to prefer 2d6 weapons to 1d12.
 

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