There's also the Cthulhu Mythos book for 5e. Does it pretty well.Yeah, and that's not say that 5e cant do horror.
The soon-to-released Dark Soul 5e will probably be more ''horror'' than most of WotC's releases if they can translate the feeling of mystery and crushing isolation from the videogames to paper.
Relevant:The trouble with marketing to kids is adults almost always underestimate and infantilize them. The kids want to read the bloody and nasty stuff long before the adults think it’s appropriate. So an adult marketing something to a kid will often be thinking “younger teenager” but actually dumb it down way too much and end up targeting 6-10 year olds. You can see this quite clearly with the Satanic Panic and the horror comics scare in the '50s.
My impression was that at least for 3.0, the plan was to have the core books lightly reference Greyhawk stuff to make it the "default" setting (as well as let the RPGA use it as a playground), but make Forgotten Realms the "premium" setting that gets lots of sourcebooks and rules addenda made for itself. You could see this in that the core 3.0 adventures often referenced Greyhawk geography, and some of the options in the 3.0 splatbooks were explicitly Greyhawk-based, although in most cases filing off the serial numbers wouldn't be too hard.To my understanding, FR has been far and away the most popular kitchensink fantasy setting since it was published in 1e though, rapidly outpacing its kitchensink "competitors" Greyhawk, Blackmoor, Mystara, and Dragonlance. So while Greyhawk was chosen in 3e to be the core setting because of its legacy on the game, Forgotten Realms has gotten by on popularity first and foremost.
Almost any system can do horror. It's up to the company and how willing they are to try. WotC, not so much.Yeah, and that's not say that 5e cant do horror.
Here's to hoping. It's wild that other companies 5E games are more Ravenloft than the official Ravenloft.The soon-to-released Dark Soul 5e will probably be more ''horror'' than most of WotC's releases if they can translate the feeling of mystery and crushing isolation from the videogames to paper.
TBF, the same can be said of TSR-era Ravenloft. D&D just doesn't do horror well.Right. Non-horror fans point to 5E Ravenloft and say "that's horror" while horror fans break their spine from doubling over laughing.
I would say Eberron, Theros, Ravnica, Wildemount, and Ravenloft are all different from each other in extremely significant ways and very different from FR.I love different settings. It's what got me excited about D&D in the first place back in 2nd ed. And WotC will publish other settings for 5e because people are clamoring for them. But they also have a brand they are heavily invested in, and modern sensibilities to live up to, and for those reasons I don't expect these new products to convey differences like the old ones did. They're going to want everything to pretty much look the same as base D&D, with all the same core options and values, and a mild flavoring of the setting in question. I have no belief that WotC will reconstruct the old settings faithfully. The only advantage to publishing them at all i can see is opening the settings up to the DMs Guild, where the fans can do it properly.
Horror usually depends on the protagonists being idiots. You can't force PCs to do the stupid things horror protagonists do.TBF, the same can be said of TSR-era Ravenloft. D&D just doesn't do horror well.
Last I saw he oversees D&D in general as an overall brand and not just the game.He works on Magic now
Yeah but it does Castlevania very well.TBF, the same can be said of TSR-era Ravenloft. D&D just doesn't do horror well.