Paul Farquhar
Legend
It's natural for parents to be overprotective, it's something WotC have to allow for.The kids wanted to read horror comics, it's the parents who freaked out.
It's natural for parents to be overprotective, it's something WotC have to allow for.The kids wanted to read horror comics, it's the parents who freaked out.
Kickstarters are 3rd party. We are talking about WotC and what they are willing to do.I see a definite difference between Otus, Rosloff, Etc and how later artists interpreted the GH setting than the Realms or Dragonlance styles. It’s modern art that seems to have genericized it.
as far as dark fantasy… descent into Avernus is really dark people. I’m not sure why you all think WOTC is afraid to do dark or people don’t want to play dark. Cthulhu is huge, the majority of successful Kickstarters tend toward a darker aesthetic. There is a lot of confirmation bias. Hammer horror isn’t that dark while Ravenloft has some much darker stuff than hammer ever touched upon. I say that as a big hammer fan but they did move Ravenloft to a very Castlevania style vs the Hammer treatment of 2e.
I think your idea of what is G. PG, or PG-13 is being soon yhrough R-tint3d glasses here. PG-13, as a category, is precisely where that teenage demographic is finding enjoyment, also in D&D these days. The PG-13 approach is part of the secret sauc for the current success of 5E, not holding WotC back.Right. Which was the point being made that launched this whole tangent. Adults marketing things to kids often sanitize things beyond where the kids actually want them to be. Hence my comment about thinking "young teenager" but instead landing squarely in the 6-10 year old range. Those teenagers are horror fans. They're also Marvel fans. And they're also My Little Pony fans. And RWBY fans. And Helluva Boss fans. And anime fans. Etc. So targeting just the fantasy superhero demographic is a bit short sighted. It's clearly working gangbusters for them, but that's also causing cognitive dissonance when dealing with older, more mature-themed settings. Like say the Disney theme park that is 5E Ravenloft.
OK, your response was odd to me as I don't have Descent and I am not very familiar with it. It just wasn't helpful, that was why I didn't ask for the comparison. Regardless, thank you for the follow up!No, I get it. I just don't have the booklet nearby and read it years ago. Broad strokes, it's got tons of cool random tables, especially for generating hell vehicles and for deciding what kind of soulgrub you are.
So does a lich. The soul coin-op vehicles aren't raising the bar any. a lich & all kinds of other stuff does that. check the grimdark entry on tvtropesSoul coins and the machines consume the souls… you left out the dark bit.
DiA falls squarely in the bold bits. The few exceptions like the page106unicorn torture cage powered barrier are lost in the absolute morality silliness. Players aren't trying to cajole sapient creatures into a similar murderbox they need to watch slowly suck the victim dry while driving around, they just pop a coin in the slot. It's not even difficult to carry the coins around to activate as magic items or pop them in the slot to power the car.tvtropes said:A Tone Shift that seeks to make a work of fiction more serious, cynical or gritty.
In theory, this means that archetypes which we are accustomed to see acting in a more noble setting will have to act in one where they must think and act grimly in order to make progress, thus forcing re-examination of the tropes involved, or the use of new tropes and expansion of the setting, utilizing different sorts of characters and stories. In practice, however, writers can be too lazy to realize all that potential and end up randomly "spicing up" a work with gratuitous gore, cursing, and sex to make it more "adult" — often overdoing it in the process. This is not to be confused with Tough Love.
When done right, Darker and Edgier works are a case of Tropes Are Tools. When a show uses this trope as a tagline, you can expect a mixture of: awful things happening to the characters, twisted backstories giving them a reason to angst, good and bad becoming less obvious, and the setting becoming much bleaker. However, this all works IF it's done right.
As one could predict, this is fairly easy to screw up and poor use of these tropes may just result in Too Bleak, Stopped Caring if the setting gets too depressing, or Narm if the edginess becomes just silly.
Dark Sun, Spelljammer, Forgotten Realms, and either Planescape or Greyhawk. Though I'm leaning more toward Planescape than Greyhawk.so that ask the question what settings are we likely to get
The Disney theme park version of themselves same as we saw with Ravenloft.and what are they likely to be warped into?
I agree with this, but...Seriously, just wait for the Guild once whatever WotC publishes comes out.
...I disagree with this. An official WotC version of a setting has value even if it is not what you want from it.Releasing the IP is all WotC is good for at this point.
Dark and Grim are two separate things, and WotC will go dark, but not grim.as far as dark fantasy… descent into Avernus is really dark people. I’m not sure why you all think WOTC is afraid to do dark or people don’t want to play dark. Cthulhu is huge, the majority of successful Kickstarters tend toward a darker aesthetic. There is a lot of confirmation bias. Hammer horror isn’t that dark while Ravenloft has some much darker stuff than hammer ever touched upon. I say that as a big hammer fan but they did move Ravenloft to a very Castlevania style vs the Hammer treatment of 2e.
Not to me. I simply don't trust the company to make a 5e version of any setting with an edge to it. Maybe Spelljammer. As has been said, its pretty silly already. And even there, I expect them to oversimplify it.I agree with this, but...
...I disagree with this. An official WotC version of a setting has value even if it is not what you want from it.