[sblock=minisheet]Malbung Ikrum, the Hoar-blade, Half elven (winter eladrin Bard(swords)6/Hexblade 2 (outlander), level 8.
HP: 59/59, Hit dice: 8/8
Temp HP: 7
AC: 18
Temp AC:
Passive Perception 14
Saves: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6
Warlock slots remaining = 2/2. Bard slots remaining = 4/4 , 3/3, 3/3
Bard inspiration remaining = 3 Potions of healing remaining: 1[/sblock]
[sblock=character sheet]Abilities:
Str: 10 (+0),
Dex: 14 (+2),
Con: 14 (+2)
Int: 10 (0),
Wis: 13 (+1),
Cha: 16 (+3)
(stats rolled with
Redrick Roller)
AC: 18 (dex, breastplate, shield, can be boosted via shield spell or bardic ability)
Initiative: +3
Speed: 30 (40 when using blade flourish)
HP: 59 (8+2X8+5X7)
Hit Dice: 8d8
Proficiency Bonus: 3
Passive Perception: 14
SAVES: Str: +0, Dex: +2, Con: +2, Int: +0 , Wis: +4, Cha: +6
OFFENCE:
The Bronze blade: +7 to hit, 1d8+6 damage
dagger: +5 to hit, 1d4+2 damage (elven long-knife)
Short bow: +5 to hit, 1d6+2 dmg
SKILLS (* = proficient, ** = expert. Half proficiency in all others)
Acrobatics: +3
Animal Handling: +2
*arcana +3
*athletics +3
Deception: +4
History: +1
Insight: +2
** Intimidate +9
Investigation: +1
Medicine: +2
Nature: +1
Religion: +1
Sleight of Hand: +3
** stealth +8
* survival +4
PROFICIENCIES AND LANGUAGES
Tools: Hangdrum, pan's pipes (made of bone)
Language: Common, Elven, Sylvan, one more
Weapons: simple and martial weapons
Armor: Light & medium armor, shields
FEATURES AND TRAITS:
Bard Features:
Inspiration (1d8): 3/short rest. Bonus action to give to other 1d8 bonus (usable in next 10 min) on ability, save or attack
Jack of all trades: + 1/2 prof (round down) to all non-prof. ability checks
Song of rest: +1d6 healing to people spending hit dice after short rest
Expertise: Double proficiency on stealth, intimidate
Font of inspiration: regenerate inspiration dice on short rest
Countercharm: action, until end of next term, you and allies with 30 feet have advantage vs charm or fear.
Fighting style: dueling (+2 damage if weapon in one hand)
Blade flourish: +10 speed if attack action. Can use inspiration dice (1/round) to: defensive flourish (1d8 damage and AC), slashing flourish (1d8 damage and to other creature within 5 feet), mobile flourish (1d8 damage push creature 5 feet + dice, can use reaction to "keep up")
Extra attack
Hexblade features:
Patron: The hexblade
Hex warrior: Cha to to hit and damage with one weapon (
always the bronze blade)
Hexblade curse: 30 foot range, bonus action. Curse: + prof bonus dmg vs target, crit on 19-20, if target dies (no matter reason), PC gains level + cha hp (11). 1/short rest
Eldrich evocation (see below)
Outlander feature: Origin: Cormanthor (guide/champion). Wanderer (Terrain memory, feed up to 6 people).
FEATS:
Warcaster (level 4): can cast with hand wielding weapon, advantage on concentration checks, can cast spell as AOO[/sblock]
[Sblock=magic]Spell DC: 14. Spell to hit number: +6
Bard spell known
Cantrip: Prestidigitation, minor illusion, mending
Level 1: fairy fire, healing word, disguise self
Level 2: Invisibility, heat metal, hold person
Level 3: fear, speak with dead, Leomund's tiny hut
Hexblade spell known
Cantrips: Booming blade Chill touch
Level 1: Shield, Hex, unseen servant
Invocation known: Eldritch sight (detect magic at will), fiendish vigor (false life at will, agreed with DM to assume 7/8 if a few moments to use)[/sblock]
[sblock=origins]Malbung originates from the small elven community of Tangled Trees in Cormanthor, and has a curious parentage: his father was a powerful eladrin warrior and his mother was a wood elven sorceress. The warrior was hoping to secure his legacy (ie an heir) and wooed the sorceress. Things went well at first, but then the sorceress discovered a dire prophecy - from this pairing, a dreadful warrior would be born. Wanting to avoid the foretold doom and save the relationship, she used subtle changeling magic and as a result, even though she bore the child, Malbung is half human. He came out "wrong" - he looks mostly elven but is gaunt, bony and freakishly tall, his eyes are very dark and he is "stuck" in the winter form of the eladrin, with blue-tinted skin and the occasional burst of frost. His father abandoned the family when the son was born, sensing that he had been deceived somehow.
He was raised by the wild elves but not fully accepted. Believing he was a full elf and eager to prove themselves, he set about trying to master every skills, becoming talented in lore, wilderness skills, magic, music and swordplay.
One day, he heard word that his father had died, and - being his sole sun despite his best effort - he inherited his sword, an ancient bronze blade: thin, straight and unbreakable. The sword unlocked new abilities, and he set out, becoming the feared warrior his mother had sought to prevent.
Although a well experienced adventurer, Malbung is new to the hexblade business. He initially attributed his new found powers to the sword being a powerful weapon and is only beginning to understand his patron. Despite this limitation, he has already incorporated this magic in his elaborate fighting style.
OOC: I really have to read up on elven subraces in FR, it seems... complicated. Some details may have to be changed[/sblock]
[sblock=recent history]Malbung has spent many decades roaming the woods of Cormanthor and knows it very well. He will act as a guide for groups who's cause he deems worthy of support. Said groups, expecting a ranger, are sometimes surprised by his set of skills.
He has heard of the recent activities of the dracolitch Dretchroyaster and its awakening. As his father took part in the efforts to suppress it 1279, he has a personal interest in seeing the dragon put down. Although by no means a historian (and in fact quite ignorant of many important elements of Faerun's history), Malbung plays close attention to events in Cormanthor.
Due to the changeling magic that his mother used, Malbung has a half-sister of sort, born in a human family at about the same time (but also half-elven). Malbung is unaware of her existence.[/sblock]
[sblock=the father]Malbung's father was a powerful Eldarin warrior named Beleg and was the previous wielder of the Bronze Sword. He was known as the Winter Knight, due to his preference for cold magic and the winter aspect of the eldarins (the Bronze Sword has no cold power, this was a personal preference). Despite his processes, he was never able to unlock the true power of the blade (in game terms: he wasn't a Hexblade, but an Eldritch Knight). This drove him to greater heights of courage to prove that he was the rightful wielder of the sword, which won him great renown and caused him to be much more "engaged" in the non-elven world. However, it also caused him to worry that he needed the "perfect heir" to pass the sword to, as he feared for his legacy and lineage, should the sword reject the heir also. Beleg died about five years before the story begins.[/sblock]
[sblock=Appearance and personality] Height: 6'7" - he is unnaturally tall
Weight 140 lbs
Hair: black, long, lanky
Eyes: bluish black
Skin: pale blue (winter eladrin aspect). He occasionally exhales visible vapor (as if on a cold winter day), no matter the season.
Age: 104
Malbung seems somewhat cold and unemotional, and is very patient - believing that he is a full blood elf, he takes the long view. His anger is like ice - slow, glacial, until it bursts like an avalanche. A 3 week ambush is perfectly reasonable to him. He has earned a reputation as one not to cross - his fear magic, stealth, strange fighting style, fondness for retribution and fierce demeanor when roused can make him terrifying, and he can easily intimidate others.
Malbung believe in things being done properly, basic politeness and respect, and can be quite pleasant, despite his off-putting appearance. Those who get to know him will note a sly sense of humor, with jokes and pranks slowly unfolding over long periods of time. He has a very strong sense of self and is driven to live up to his father's legacy as a great warrior and defender of the forest. He believes in getting the job done, justice and righting wrongs.
Although Malbung looks more eladrin than wood-elf, culturally speaking he is a wood-elf - he was raised by them, dresses like them and in many ways behaves like them. Malbung is at ease with members of other race, having met many in his travels. He dislike large cities, finding them filthy and too noisy. The small villages and towns of the Dales are much more proper.
Malbung is frugal and self sufficient. He regularly casts mending on his belongings to repair minor damage, and as a result much of his equipment has lasted far longer than it normally would have. He hunts and forage to feed himself and uses woodcraft and magic for shelter. He has a few small treasure caches cunningly hidden, worth several thousand gold, put away for a rainy day (OOC: not accessible in game). He can spend months in solitude but does look forward to companionship and news from time to time; it is nice to sit in an inn and enjoy a glass of wine.
One day Malbung would like to settle down and have a family so he can pass down his lineage to his heir. He believes he has hundreds of years to do so, not realizing he's already near middle-age[/sblock]
[sblock=The Bronze Blade]His father's bronze sword (+1, longsword:
Manufacture: fey
History: This blade has been wielded by fey champions for over 7 thousand years. Malbung doesn't fully grasp its importance but knows of the great legacy his father has. The blade is fairly well known in the elven community, although it does not have the great prestige that the 3 Elfblades of Cormanthor have, or the moonblades.
Minor Property: Unbreakable. Legend claims the sword will shatter if no fey are left alive.
Quirk: Confident: this is a sword of champions.
File:Bronze jian of the Terracotta Army.jpg - Wikimedia Commons (I've seen it in person!)
Malbung fancies himself a bit of an expert in the study of elven blades of note - he is perfectly content with his "modest" sword, but secretly believes there is more to it than meets the eye. [/sblock]
[sblock=equipment]MONEY: 13 gold, 5 silvers
1 hunting knife, 1 dagger (elven long knife), The Bronze blade, hatchet
Traveler's clothes, wolf pelt (hunting trophy, winter coat)
Pan's flute, A bronze pentacle with image of cat
1 potions of healing
Pouch, 2 sacks, component pouch, back pack
breastplate (armor is breastplate, leather bracers, a wolf's pelt over the shoulders, metal-reinforced leather gloves, knee high boots and a copper circlet), shield
fishing hooks and light snares, wet-stone, chalk (2 pieces), steel mirror, tinder box
50 feet of silk rope, 50 feet string
3 oil flask, 5 candles, 3 torches
Rations X 5, Mess kit, water-skin
bedroll[/sblock]