Rogue 10 and what now?


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As most of my rogues tend to maximize number of attacks, and thus sneak attacks, with rapid shot, haste, or improved two weapon fighting, crippling strike is my favorite rogue special ability.

Let's see, that's 5 hits, for 160 damage and 10 points of strength... :)
 

The one time I had a rogue hit L10, I went for Skill Mastery. Hide, Move Silently, Tumble, Balance, and a few others. When your Hide and Move Silently are much better than your opponents' Spot and Listen, randomness is your enemy. And when your Tumble checks would be a sure thing but for your DM's "skill check fails on a 1" house rule, randomness is most definitely the enemy.
 

Jeremy, I was thinking about Crippling Strike as well but when my rogue was able to Full-Sneak-Attack an enemy, he (the opponent) was dead anyway so why bother crippling them?

MacLaren, Skill Mastery was another thing to think about but in the end it's only disable device that would be interesting for me to exploit here and traps aren't that common. I'll consider taking it at 13th level, since my rogue owns a luck blade, randomness can be rerolled. :)

~Marimmar
 

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